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<effect type="trigger"> arguments that should exist.

Discussion in 'Suggestions' started by Essence, Jun 19, 2012.

  1. Essence

    Essence Will Mod for Digglebucks

    targetissleeping -- because Assassination would love this.
    targetisparalyzed
    targetisunaware
    secondarystatrequirement (requiring id="X" and secondarystatamount="Y")
    primarystatrequirement (ditto)
    weaponclass (requiring type="X", where X is the weapon type number from itemDB.xml)



    That's just offhand -- feel free to post and add more!
     
    OmniNegro, Ruigi and Kazeto like this.
  2. Null

    Null Will Mod for Digglebucks

    targetisfeared
    ..isconfused
    ..isrooted
    ..ispeaceful (most of the time this means they're pacified)
    casterisstealthed
    targetcanseecaster (ie within the sight cone)

    and then some way to invert these.
    Notconditions="1" or something.
     
    OmniNegro, Kazeto and Essence like this.
  3. Konork

    Konork Member

    Unless there's some way to do this already, I'd like a requirebuffontargettrigger or something similar for a skill I started on before I realized requirebuffontrigger didn't work the way I thought it did.
     
  4. OmniaNigrum

    OmniaNigrum Member

    This would be awesome. Modding chaos would ensue with this. :)