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Enemy properties

Discussion in 'Dungeons of Dredmor General' started by iamcreasy, Aug 16, 2012.

  1. iamcreasy

    iamcreasy Member

    I am some trouble understand the properties of enemy. The following screen capture is from http://j-factor.com/dredmorpedia/

    [​IMG]

    1. What are the horizontal lines beneath the character picture? What is the multiplier for?

    2. Every character has two stats, Bonus stats and Total stats. What is the significance? Why there are some overlapping properties?

    3. Sometimes some properties has negative values, like :life: -2. What am I to infer from that?

    4. From all these properties, where should I focus? Which one should I be concerned with?
     
  2. Turbo164

    Turbo164 Member

    The red 4 means 4 levels of warrior, yellow 2 means 2 levels of rogue.

    As Fax says here: http://community.gaslampgames.com/t...s-and-other-quick-references.2335/#post-33661
    So he gets whatever stats from his 6 levels, plus/minus the bonuses listed in the top right (2:dmg_acidic:-5:crit:etc) to get the total stats in the bottom right.

    Edit: A few discrepencies in Fax's chart. Everyone gets base -1.67:melee_power: (aka your first 5 :burliness: don't count) and Rogues should be getting an extra .75 :sneakiness: since they get Nimble *and* Savvy. Editedit: Actually wizards should get .75 *less*, the rogues are correct.
     
    Kazeto likes this.
  3. iamcreasy

    iamcreasy Member

    Is this what you meant?

    Warrior LEVEL 4 Stats
    :burliness: 8 :sagacity: 4 :nimbleness: 4 :caddishness: 8 :savvy: 4 :stubborness: 8 :life: 16 :mana: 8 :melee_power: 2.64 :block: 2.64 :dodge: 2 :edr: 1.32 :counter: 1.96 :crit: 4 :sneakiness: 6 :magic_power: 2 :haywire: 2 :magic_resist: 4
    Rogue LEVEL 2 Stats
    :burliness: 2 :sagacity: 2 :nimbleness: 4 :caddishness: 4 :savvy: 4 :stubborness: 2 :life: 6 :mana: 4 :melee_power: 0.66 :block: 0.66 :dodge: 2 :edr: 1.32 :counter: 1.32 :crit: 2 :sneakiness: 6 :magic_power: 1 :haywire: 2 :magic_resist: 1
    Total Stats
    :burliness: 10 :sagacity: 6 :nimbleness: 8 :caddishness: 12 :savvy: 8 :stubborness: 10 :life: 22 :mana: 12 :melee_power: 3.30 :block: 3.30 :dodge: 4 :edr: 2.64 :counter: 3.28 :crit: 6 :sneakiness: 12 :magic_power: 3 :haywire: 4 :magic_resist: 5

    From wiki
    [​IMG]10 [​IMG] 6 [​IMG] 8 [​IMG] 12 [​IMG] 8 [​IMG] 10[​IMG]27[​IMG] 12 [​IMG]1[​IMG]3[​IMG]13[​IMG]2[​IMG]3[​IMG] 1[​IMG] 3 [​IMG] 4 [​IMG] 5

    Here, some stats doesn't match up. I underlined them. Among these, Sneakiness isn't listed at the source wiki. I grayed it out.





    How do I associate bonus stats with total stats?
     
  4. shaken

    shaken Member

    Your calculations from the Warrior and Rogue levels don't give you the "Total Stats" that Dredmorpedia shows. Lets call that "Class Stats". Add "Bonus Stats" to "Class Stats" to get the "Total Stats" that Dredmorpedia shows. I can't explain any discrepancies from that point forward.
     
  5. iamcreasy

    iamcreasy Member

    How does Bonus Stats affect Class Stats?
     
  6. Deathonabun

    Deathonabun Member

    This is really pretty simple.

    Class Stats + Bonus Stats = Total Stats.
     
  7. iamcreasy

    iamcreasy Member

    @shaken another question is, why same properties that are in the bonus stats, are also present on the first two row of Total stats?
     
  8. Kazeto

    Kazeto Member

    That's because the person who created this monster had decided to increase some of its stats, even those that were granted by the class levels already.
     
  9. Turbo164

    Turbo164 Member

    Looks like it lines up with the wiki; :melee_power: has the base -1.67 I mentioned in the edit, so most of the ones you listed are just from the wiki (and game) rounding down. The Crit and Dodge are from the Bonus stats; 6(levels)-5(bonus)=1(total)crit, 4+9=13 dodge.

    :dmg_acidic::dmg_crushing::dmg_toxic: :resist_acidic::resist_piercing: can't be earned from leveling up, so the Total for all 5 of those is 0 (levels) + 2or3 (bonus) = total. His other Bonus stats :crit::dodge: are included in the Total too (added to what he got from Levels).
     
  10. iamcreasy

    iamcreasy Member

    But then why use the bonus stats?

    Sorry if I sound stupid. :(
     
  11. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    The bonus stats allow you to customize the monster beyond just having basic stats based on class levels. This monster isn't just a warrior, it's a warrior that uses, and is resistant to, poison. Or it's a wizard, but with more hitpoints than is typical. Etc.

    I imagine the devs chose to use class levels as the base as a time-and-effort -saving measure. Rather than having to take the time to think about and define reasonable numbers of every single stat for each monster, you just slap on an appropriate number of character levels and only worry about further modifying stats that are really crucial to your concept. Also, if you have one monster defined, and want to make another monster that's just like it but tougher, you can do so super fast by just telling the computer to add +10 warrior levels.