From Vanilla(Expansion 0) SpellDB.xml: Code: <!-- crossbow special attacks --> <!-- placeholder; TODO: proper coding of multishot --> <spell name="Fight In The Shade" type="target" downtime="32" icon="skills/fight_in_the_shade32.png" > <effect type="damage" piercing="1" /> </spell> <!-- placeholder; TODO: proper coding of crossbow counterattack --> <spell name="Maverick Counterattack" type="target" downtime="32" icon="skills/maverick32.png" > <effect type="damage" piercing="1" /> </spell> <!-- placeholder; TODO: proper coding of bolt ray attack --> <spell name="Impossible Shot" type="target" downtime="32" icon="skills/impossible_shot32.png" > <effect type="damage" piercing="1" /> </spell> <!-- placeholder; TODO: proper coding of double throw attack --> <spell name="Dual Pitch" type="target" downtime="32" icon="skills/dual_pitcher32.png" > <effect type="damage" crushing="1" /> </spell> The Code says it all. I think it involves things such as Throwing Traps, Throwing 2 Thrown weapons in 1 Turn, Shooting multiple bolts at once(preferably in AoE Fashion), and shooting bolts through enemies to hit enemies behind. This is just a small example of unfinished things I found when browsing through the SpellDB for reference. Edit: There's also unimplemented Items, including the Cave Triangle that kinda resembles the Triforce. I want to see these kinds of things implemented.
I've worked through the XML myself and started on a mod to add all commented out items. Haven't touched the skills yet. EDIT: Okay I have. There's entire skilltrees commented out, the Deadshot skill (which I think has been remade already) and a Guitar Hero-ish guitar shredding skill tree.