FORUM ARCHIVED

Fire! Fire!

Discussion in 'Suggestions' started by coldguy, Jan 9, 2012.

  1. coldguy

    coldguy Member

    Fire effects should have a (high) chance to burn non-metal items on the floor and make booze/potions explode. Maybe in GR, this could also happen to your equipment or things in your inventory. That would be cool.
     
    Wi§p likes this.
  2. Tycho

    Tycho Member

    Pity the poor fool with stacks of mosolov cocktails and makeshift bombs in his inventory
     
    Kazeto, Wi§p and coldguy like this.
  3. Wi§p

    Wi§p Member

    I would support this, even if it only effected explosives. This opens up so many possibilities, you could drop bombs on the floor, poor out some gas/ alcohol, then lead a mob (zoo is preferred) through them and.. :D
     
  4. DavidB1111

    DavidB1111 Member

    Well, only if you made sure it was balanced, and not overpowered and silly. :)
    Also, this is not the Tower of Eternal Flames in ADOM. We don't really need that here. Unless you want to add in two Blessed Rings of Ice, Fire Immunity on artifacts, Crowning to make you fire immune, or corpses of fire dragons you can eat to gain Fire immunity. :)

    Maybe if it only affected things on the ground itself, and rarely, and it depended on what the item was.
     
  5. JunkRamen

    JunkRamen Member

    Thermoblobby just became the most dreaded monster in the game
     
    Wi§p likes this.
  6. Wi§p

    Wi§p Member

    I was thinking in a Dredmor playthrough.. that it would be really useful if doors could be broken down with ranged attacks/ AoE/ magic. This seems related to magic damage effecting items, so I might as well post it here. Anyway, this would allow mages and rogues to set up traps before opening a door without the risk of activating the traps him/ herself (if it is currently possible to open doors like this, then please clarify).