I'm referring to this: Now before you jump to conclusions, what I'm saying is that the stat is unnecessary. The existence of other tertiary stats makes sense because it allows the player to make simple-to-intermediate calculations and weigh things against each other. However, the effects of are inconsistent and vary wildly with each ability, and there's absolutely no reason why the player needs to be able to see that, as there's nothing precise they can do with that information without access to a wiki and a fancy calculator. Magic power is simply sagacity divided by 2. Currently magic power is needlessly over-integrated into the ability system, which is the root of why mages are so overpowered. Instead of knit tissue being like this: Cost: 11 - (.2 * ) min 4 Heals for 5 + (.25 * ) I'm saying it should look like this: Cost: 11 - (.1 * ) min 4 Heals for 5 + (.125 * ) What difference does this make? All of the difference. By removing the magic stat entirely, it opens up the ability system to be fueled by ANY stat at all. For example: The laser eyes skill could scale according to , Bleeding out could scale with or , Thibault's Tromperment could actually get stronger as you do, rather than being a set fixed damage, And so much more. It would open up so many possibilities for modders, break magic's monopoly, let warriors have nicer abilities, etc. I strongly advocate this change.
1. Other stats have been suggested many times 2. Changing it away from magic power isn't necessary 3. Thibault's Trompement and all attack skills already scale on melee power. Overall it's not a bad suggestion but you're suggesting one thing through another, which seems unecessary and the suggestion of scaling on other stats is quite numerous.