When I fire a concussion bomb one square down (so my character gets in its explosion range) the game freezes. The backtrace: Code: 0x00007f5211982afc in random () from /lib64/libc.so.6 #0 0x00007f5211982afc in random () from /lib64/libc.so.6 #1 0x00007f5211983029 in rand () from /lib64/libc.so.6 #2 0x0000000000476a92 in ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, char const*, bool) () #3 0x000000000047964a in DoActualSpellLoop(skillDBEntry*, int, int, int, int, Hittable*, char const*, int) () #4 0x0000000000477ede in ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, char const*, bool) () #5 0x00000000004781eb in DoActualSpellLoop(skillDBEntry*, int, int, int, int, Hittable*, char const*, int) () #6 0x000000000050475c in Weapon::UsedOnTile(int, int, Hittable*) () #7 0x00000000004f928b in HandleMouseClick(int, int, int) () #8 0x00000000004fe4bb in ParsePlayerInput() () #9 0x000000000049231f in Mainloop() () #10 0x0000000000493d7c in PlayGameWithPlayer(Player*) () #11 0x0000000000493a8c in main () Couldn't figure out the game version, it's freshest one from Desura.