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Linux 64-bit Freeze when firing Concussion bomb one square down

Discussion in 'Bugs' started by alamar, Dec 18, 2011.

  1. alamar

    alamar Member

    When I fire a concussion bomb one square down (so my character gets in its explosion range) the game freezes.

    The backtrace:
    Code:
    0x00007f5211982afc in random () from /lib64/libc.so.6
    #0  0x00007f5211982afc in random () from /lib64/libc.so.6
    #1  0x00007f5211983029 in rand () from /lib64/libc.so.6
    #2  0x0000000000476a92 in ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, char const*, bool) ()
    #3  0x000000000047964a in DoActualSpellLoop(skillDBEntry*, int, int, int, int, Hittable*, char const*, int) ()
    #4  0x0000000000477ede in ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, char const*, bool) ()
    #5  0x00000000004781eb in DoActualSpellLoop(skillDBEntry*, int, int, int, int, Hittable*, char const*, int) ()
    #6  0x000000000050475c in Weapon::UsedOnTile(int, int, Hittable*) ()
    #7  0x00000000004f928b in HandleMouseClick(int, int, int) ()
    #8  0x00000000004fe4bb in ParsePlayerInput() ()
    #9  0x000000000049231f in Mainloop() ()
    #10 0x0000000000493d7c in PlayGameWithPlayer(Player*) ()
    #11 0x0000000000493a8c in main ()
    
    Couldn't figure out the game version, it's freshest one from Desura.
     
  2. alamar

    alamar Member

    Could not try this on 1.0.8 because you no longer get concussion bombs.