I have a small list of questions about gameplay stuff that isn't about bugs! What determines "Civilization" ? Wow that sounds like a really philosophical question, but I mean is it a radius from buildings? how big? is it the airship mast? where people are? I think therefore I am? Where should you build mines in relation to a mineralogy report? Does the shaft have to be on top of it? or the building? is it a radius? how big? When queuing up items for crafting do the numbers represent raw materials, or finished products? If I queue up 16 bricks, will they use 16 clay? or stop when 16 bricks have been made? Do modules (like ovens) make 2 things at once? Stews cook on the stove-top, but bread bakes in the oven... What happens to the queue if the top order is ongoing? How do I get my soldiers to give me their guns to upgrade and how can I get them to use the upgraded ones? I have a bunch more questions but they're about stuff I'm assuming isn't in yet or could change overnight...
1. To the best of my knowledge, civilisation is a radius around buildings. 4. Stoves can only be used for one product at a time, so you can't cook stew and bake bread at the same time.
2. You can build a mine on any place you would like. I often use them on the beach to get the sand, even if I don't have a report from that place. As for the radius, I don't know. 3. As far as I know they will use 16 clay and therefore output 16 x 3 bricks.
Finished products... mostly. If you are doing carpentry with one colonist and one workbench, and queue ten planks, you will get at least ten planks (not ten stacks of planks). Planks come in stacks of four per worked log, so it nobody is using them up, after three logs you'll have 12 planks and the crew will look for other jobs. This gets Fun when more than one colonist is able to work at a time; if you have nine planks and the crew of three picks up the job, and they can all get a log to a bench, you'll end up with 21 planks. The individual colonists don't consider what others are making, only the total amount out and not already placed to another job, module or building construction. Queued jobs are worked on in sequence down the list until their quotas are met or materials can't be obtained, then the next one is started. All members of the crew make the same thing at any given time. The only difference with a standing order is it doesn't get removed when quota is met. When the crew next evaluates what to make, it checks materials & quota from the top of the list downwards. If it doesn't find something to do, the crew checks for other jobs based on the crew filters. In past versions, soldiers would put their weapons down to sleep. Now, I'm not aware of any time they will do so, nor way to ensure they use better weapons, other than having them available and nearby on arrival.