FORUM ARCHIVED

GR Build (Suggestions)

Discussion in 'Dungeons of Dredmor General' started by Thrones, Dec 26, 2011.

  1. Thrones

    Thrones Member

    I finished Dwarven Moderation/PD with the following build:

    -Necronomiconomics
    -Demonology
    -Staves
    -Dual Wield
    -Burglary
    -Blood Magic
    -Vampirism

    High draining melee mixed with using Demonology's Aura skill to assist in Necro resists for Rifts. It smashed through easily, though there were a couple close calls. If I had to change something up, I'd probably lose Dual Wield or Vampirism for Emomancy (The Cure), though it's hardly needed.

    However, I want to try something else for Going Rogue, and I have a build idea already:

    -Astrology
    -Psionics
    -Blood Magic
    -Magic Training
    -Ley Lines
    -Burglary

    But no 7th skill idea. I was thinking Perception or Archaeology, but I'm unsure if either are needed. I plan to use Pyrokinesis and Stars Aligned for most of my fights, as they both scale with magic power at an insane rate. Ley Lines is on the build for the 3 cooldown teleport ability, but I'll probably tweak the xml to reduce the power of the Channeler buff at the cost of improving the proc rating. I can see myself having a rough time on floor 8 or 9 (Whichever is the fire-related one), since my single-target damage comes solely from Pyro.

    Are there any other skill trees I should consider for this? I was hoping to simply buff my magic power to obscene levels for my skill's scaling, but I can only see Alchemy, Mathemagics (Zenzen Buff), or Wand Lore assisting with any more magic power.... and Zenzen buff is barely worth the trouble of upkeep (40-some seconds for 3 turns, won't help if I come across a large group/zoo, since I can't waste those turns just to get myself surrounded, and recasting it when it's close to expiring does not refill the duration); I've never played with Alchemy and I'm unsure of what benefits it would provide (Healing covered with Psionics/Blood Magic's Mega-Potion), and Wand Lore only lets you craft about 8 recipes--all of which destroy your inventory space, and to be fair, my spells will probably out damage the available wands.

    So, any ideas on a final 7th skill besides Perception or Archaeology? Or refute my opinion on the other 3 considered options (Alchemy, Mathemagics, Wand Lore)? An entirely different idea? See any glaring weaknesses? Thanks!
     
  2. J-Factor

    J-Factor Member

    Golemancy.

    Walls are severely underrated. Best survival skill in the game. You could take out a Zoo with Pyrokinesis and Walls alone.
     
  3. Thrones

    Thrones Member

    Can casters shoot through the walls?
     
  4. J-Factor

    J-Factor Member

    Depends on the spell.

    Some cast projectiles (Obvious Fireball, My Chemical Explosion, Deathly Hex) while others are instantaneous (Pyrokinesis, various curses). AOE spells (The Stars Aligned) go through walls too.

    edit:

    That said, don't pick Golemancy if you're looking for a thrill. It really takes the threat out of Zoos.
     
  5. Thrones

    Thrones Member

    Sorry, I should have been more clear. Do enemy spells/attacks pass the walls?

    Might just tweak Zenzen buff so it's not such a pain, and roll with that. Leaning towards Perception too, but unsure if there's a cap on the sight stat.
     
  6. Null

    Null Will Mod for Digglebucks

    There's no cap, but it begins to lose it's usefulness once you can see farther than the screen. But even with that you are much less vulnerable to sight reduction. And if bugged dual zoos are close enough you might be able to fire non-projectile spells through walls by seeing the other one, even if it's not onscreen.