Ok, so far it's more agile and clear, but! - No tooltips at all for the finished product; I wanted to be able to read the tooltips for the end result from within the crafting UI before I actually crafted the item, now I can't even read its name and must, instead rely on the pictures? Now I know I will craft an iron crossbow (instead of steel) by accident somewhere along the line. - No manual placement of ingredients means I have to have the recipe for whatever I'm building, voiding experimentation for newcomers and forcing veterans to rely on luck finding recipes on bookshelves. Was that intentional? - The new Alt hotkeys are a godsend, but alternating between them closes the former one instead (e.g.: I press Alt-1 to open the alchemy box and then press Alt-2 to open the ingot grinder, the game closes the alchemy UI and does not open the grinding UI); it should switch to the UI I'm selecting instead. - The game fails to track the quantity of crafting ingredients you have and shows all of them as available if you need more than one of the same item and have only one in your inventory (this has been a problem for quite some time now). -Also, how about having the option of navigating the crafting UI (once it's open, of course) with WASD/arrow keys, or perhaps the mouse wheel? Now that we can't just click the recipes we'd like and instead must scroll until the desired recipe is at the 'craft' pointer, this option would be nice. Disregard all of the above if I'm just plain dumb and newbish and teach me how to do it properly instead!
1. Tooltips are on a ticket to-do 2. Intentional. It's no longer optimal to bee-line toward the best crafts; you have to use the ingredients and recipes you find. This should encourage people to use a greater variety of options and make it less easy to max out the craftables by floor 3. 3. Er. We need to clean up some of that, yes. 4. Known, on a to-do.
Besides the issues mentioned above (good to hear they are being sorted out!) I'm pretty happy with the new crafting UI. I'd just like to second that it would be nice to have other methods for navigating the crafting UI. It would be nice to be able to scroll through it with the mousewheel, or to be able to click or double click on the recipe you want to use to jump to it. EDIT: Also I think it would be great if a button was added to the UI for crafting that would go beside the other buttons that are above your belt hotbar.
Mousewheel support and clicking on the recipe to center on it are on a to-do. Also a grid-view where you see just a grid of craft outputs that you can select. And yeah, a generic crafting access button is planned for the main game UI -- a button is drawn, it just hasn't found its way into the build yet.
Nope. Code: <craft> <output skill="0" name="Steel Ingot" amount="1" /> <output skill="1" name="Steel Ingot" amount="2" /> <tool tag="ingot"/> <input name="Iron Ingot"/> <input name="Bituminous Coal"/> <input name="Chalk"/> </craft> It's there. Are you sure you're reading the Ingot Press craft list and not the Smithing craft list?
Maybe I'm missing something, but when I mouse over the ingredients, it shows the name of the component, but mousing over the product does not show the name of the item being crafted. It would be useful to have some info on the item being crafted as well. Based on name/picture alone, it is sometimes hard to tell if it's a mace or staff class weapon, for example.
Another thing i noticed was that all of the crafting recipes seem to be under different things. for example when I clicked on the ingot grinder, I got some of recipes that used to be for the alchemy set and the porta-still. On a side note, I couldn't find the recipe to grind up aluminum rods into aluminum powder. was this removed or was it never there and I'm just remembering incorrectly?
I am slowly coming to appreciate the new crafting. They are well aware with peoples gripes, and have said they will fix tooltips and scrolling. Now that you cannot store things in crafting, the crafting items are a waste of inventory space. It would be nice that once acquired, they were highlighted in the crafting window and NOT left in the inventory. With a single crafting button that opened the window.