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Haywire is (mostly) useless

Discussion in 'Bugs' started by J-Factor, Apr 8, 2012.

  1. J-Factor

    J-Factor Member

    The only thing :haywire: does is override monster :magic_resist:.

    Okay I guess that's pretty useful but inflammatory titles get more views. Plus this may have been broken literally since release and no one has noticed for some reason.
     
  2. SkyMuffin

    SkyMuffin Member

    I thought haywire was supposed to deal a damage bonus or something?
     
  3. Null

    Null Will Mod for Digglebucks

    I thought so too, that it would do double damage but I haven't seen that happen. It definitely seems to be broken. I can go test it out and see what happens.

    EDIT: I'm not getting any bonus damage so far.
     
  4. Tycho

    Tycho Member

    But but but but the announcer sounds so cool when he says HAYWIRE

    What I don't understand is why I hear HAYWIRE constantly as a melee character. Does it affect my procs or thermite bombs or brimstone flasks or wands? Heck, does it affect activated traps, even ones I haven't actually placed? I've heard it going off on all these occasions and it makes no sense. And it never really does seem to do anything.

    Note: It would help if damage from spells, traps, procs etc. displayed in the combat text log.
     
  5. Kazeto

    Kazeto Member

    It affects everything that is not a physical attack.
    So it affects wands, at the very least.
     
  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    If it is in spellDB.xml and doesn't have the attack="1" flag, it can haywire.