I suggest a vanilla game with 1.0.10 RC5. Then the saves would be much easier to diagnose. I will make a thread about it. And I am sincerely sorry to Nicholas for the bother. I know the saves issues are agony for you. But take heart that your undying throngs will adore you all the more for your efforts! I suggest the following: 1. Make a basic tank type character that may well survive a few turns at any DL. 2. Save then and there. 3. Play until you get to the upper right stairwell down and use it. 4. Keep following this pattern and see if it holds true on the reverse for you before submitting your saves. 5. Try other peoples saves and see if the stairs put you where they should. If not, report exactly what stair they crap you out at. (Debug mode would be helpful since you can make your character level up fast that way and thus survive the descent. Also a capital L shows the whole map. This will make it much easier to navigate and figure out exactly where you are. Anyone need the debug info? Add -debug-flag to your DoD shortcut in the Windows version. Use the keybindings menu to see what buttons do what. Simple enough?) This character will not be a play character. It will be purely so others can report their stair responses. Again, no mods so the Devs have less sheer agony to deal with if somehow a mod effects this.
This is already known, and I sent a savegame I had that had 100% reproducing. So it's probably be fixed by now. edit: read my post below, clarified
So no need to continue debugging? It is a petty and trivial thing to do, and I have the time. But if it is already done I will abstain.
To clarify: I was talking about the stair misplacement (I thought that was what the thread was about) but there's still a stair crash around, which we haven't reproduced yet so if you guys wanna hunt that it would be of great help.
Without mods the game is rock solid for me. With mods is always a mixed bag. And with or without mods I have never had a stair related crash. I do save before every stair though, but that is an old habit that I apply to each and every game I play. New levels are so far more likely to cause crashes in every genre that it is not even funny. @Daynab, check this thread to see how this mess got started. (Specifically post #18) http://community.gaslampgames.com/t...iplayer-build-and-save-exchange-program.2659/ (I bet you have already seen it or found it, but there it is anyway.)
If you have never fixed the severe memory leak from 1.0.0.9, then random crashes when going up/down stairs could be from the game drawing an extra 100-150mb of ram every time you go up and down a set of stairs.