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Help, I need somebody. Help, not just anybody.

Discussion in 'Modding' started by Super Armatron, Jan 30, 2012.

  1. Hi all, I'd hoped to be able to post a beta of this mod to get some balancing advice, but I guess I'm throwing it out early because I cannot for the life of me figure out what's gone wrong. I was actually getting a few of these abilities to work until I tried to add a new one which broke the whole thing. The worst part is that it continued to be broken even after I removed what I thought had broken it. Is there any chance that anyone can tell me what's gone wrong with what I have so far?

    A brief summary of what I've got:

    The Gardener class (If anyone has any suggestions as for a better name I'm open) is my take on the druid. I was a little enchanted with how Dredmor uses famous scientists as wizards, so I went with Gregor Mendel, the guy who discovered the laws of inheritance via pea plant breeding as my base. The intent is to make a support wizard skill tree that has cheap spells that are cheap because they need to be cast on corpses. As an added bonus you get a little bit of bonus health per level thanks to your outdoorsy lifestyle.

    Lvl 0: Compost - destroy an enemy corpse, get a fruit (or a stick). Intended to be a cheap source of food, booze by way of the still, and a good way to get rid of enemy bodies before they can be resurrected.

    Lvl 1: Sow Blight - a sort-of-expensive spell that does putrefying damage to a target in melee range, to balance out the fact that you have to get close it scales up fast with magic power. Intended to be a panic button.

    Lvl 2: Wreath of Blossoms - your standard buff, fairly cheap to maintain, gives you a bunch of resistances. I tried to balance it against mark of the black eyeliner.

    Lvl 3: Grasscutter - I haven't coded this far yet. It was this guy that caused the whole thing to break. Despite the fact that I was testing as I went and the previous skills had worked, now none of the previous skills work even though I removed the new code. Not really sure what went wrong. Probably going to change the ability anyway.

    Lvl 4: Cultivate Pisum Infernum - A bit like corpus burst, target a corpse to get a big room clearing knockback effect

    Lvl 5: Green Thumb - Not an ability at all, gives your hits a 50% chance of the deciduous wand effect. Might turn this into a buff.

    I'd really appreciate any help I could get, even if it just gets my three starting abilities working again, and I should start by thanking Null, who's Wind Mage mod I pretty much gutted every step of the way on this thing.
     

    Attached Files:

  2. Ruigi

    Ruigi Will Mod for Digglebucks

    interesting skill set, but it needs a more compelling capstone skill.
     
  3. Ruigi

    Ruigi Will Mod for Digglebucks

    some tips:

    An anchored spell that is of template type 30 is similar to a melee touch spell.
    If you're using icons that are already part of the game resources, there is no need to have those icons in your mod folder.

    If you're having problems with a particular spell, replace that spell with a similar spell that you know for sure is working, then make little changes until you figure out what's causing the crash.
     
  4. It's the weirdest thing, it's not even a particular spell and it's not a crash error, I just can't get anything more than the description text of the skill branch to show up as a blank box, the first level skill doesn't show up, the tree won't show in my skill window, nothing. It's really infuriating, I even tried going back to square one, taking the wind mage mod which obviously works, and then just replacing stuff variable by variable and even stuff that had worked in previous tests. I feel like there's something incredibly obvious that I'm missing.
     
  5. Essence

    Essence Will Mod for Digglebucks

    There's one really glaring obvious problem.

    Every line of XML that should look like this:

    in your ENTIRE DOCUMENT looks like this instead:

    Get rid of all of the final slashes on every line that has a close-bracket later on in the document and then try again.
     
    Super Armatron likes this.
  6. You know, when I said "There's something incredibly obvious that I'm missing", I think I knew on some level that I was setting myself up to look a little silly. Thank you for the heads up Essence, I wasn't sure what brackets were supposed to be closed with slashes so I think I got a little carried away. As for why I went back into functioning code and went completely bananas with end slashes I will never know.

    Thank you so much, hopefully I'll have a semi-functioning version of this puppy up soon, or at least I'll be on to complain a lot more which is almost as good.
     
    Wi§p likes this.
  7. Essence

    Essence Will Mod for Digglebucks

    XML validator for the win! :)