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I must REALLY suck...

Discussion in 'Dungeons of Dredmor General' started by Android089, Dec 10, 2011.

  1. Android089

    Android089 Member

    I just tried Going Rouge Perma Death. And while it was more fun the playing on Dwarfish Moderation without Perma Death, I couldn't make it past 5 rooms. I got halfway to level 2 (not floor 2, level 2) then die. I tried 5 times and still die almost right away. My skills were as follows:

    Pyromancy
    Magic Training
    Blood Magic
    Ley Walker
    Alchemy
    Pysconics
    Unarmed Combat/Shrooms/Mathmagic (Changed it around a few times)

    Is my skill setup just wacko, or am I just bad at Going Rouge?

    Any tips/builds would be greatly appreciated.
     
  2. Loren

    Loren Member

    The jump from DM to GR can be a bit jarring. Your build is fine, but be liberal with your consumables use in the beginning. If you are okay with it, kill some mobs on traps to conserve your mana for groups. With pyro as potentially your only attack skill, use some fancy footwork and line up mobs for dragon's breath.
     
  3. Haldurson

    Haldurson Member

    You don't need ley walker on top of blood magic. In any case, Ley Walker is a bit underpowered (at least in 1.06). I'd substitute something that can help you survive straight out of the gate instead. There's a few skills like that -- Vampirism, Golemancy, and even more off-the-wall choices like Berserker, Armor, Shield-Bearer (off-the-wall because they aren't really mage skills). Even if you don't put more points into them, the level 1 versions can help you at least get started building a character (which can be a problem for anyone in GR).

    As far as your multiple choices -- if it were me, I'd take Unarmed Combat, simply because I don't like being without a melee skill even on a mage build. But I know others have gone the no melee route so I'm no expert.
     
  4. Vykk Draygo

    Vykk Draygo Member

    I like stave for the magic power increase. Dunno if it's worth it though.