I have two questions: 1) Is it possible to create a mine that runs through it's animation only once? 2) How do I go about making it so that the mine triggers a buff that only affects enemies?
I think its like a tag that goes like affectscaster="0" If you open the game's spellDB and poke around you'll find all the details you need, but to answer your first question the answer is yes, but I think what you would do is split it up into different spells, or that's what I would do because I'm really ghetto about this and sort of borrow things off of Obvious Fireball. OF invokes like two other spells I think, an explosion and then the flame carpet it sets off, which actually is programmed like a mine with the affectscaster command set to equal 1, making it hurt the player.