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International Trade

Discussion in 'Clockwork Empires General' started by mailersmate, Feb 15, 2013.

  1. mailersmate

    mailersmate Member

    Apologies if this has been covered before, but does anyone know how trade is going to work?

    Specifically can we obtain exotic trade goods from the homeland / foreign nations?
    Also will it be possible to setup one colony digging some rare thing and then create another that can then import it? (based on some percentage of total output maybe?)

    Will it be possible to survival purely as a commerce hub?
     
  2. dbaumgart

    dbaumgart Art Director Staff Member

    Our intention is to do something like this, yes. Specialization should be rewarded -- You shouldn't have to fill out the entire range of industrial infrastructure in every colony every time (which means you're playing basically the same game every time). So yeah, not that!
     
    mailersmate likes this.
  3. mailersmate

    mailersmate Member

    ^^ wow you're quick!
     
  4. Imperial dane

    Imperial dane Member

    He is surprisingly quick. One wonders how. But sounds interesting. Another follow up question is how many foreign nations might there be
     
  5. dbaumgart

    dbaumgart Art Director Staff Member

    We have A List but it's too early to say anything final about it.
     
  6. Kamisma

    Kamisma Member

    Thank god this won't be anno where the whole universe revolve around 2 islands in autarky :)
     
  7. mailersmate

    mailersmate Member

    Anno 2070 had so much potential... and wasted nearly all of it.The basic settlement building was enjoyable but everything else including the tech / buliding tree and the enviroment were delivered blandly or broken.

    Seriously they locked about half the tech tree behind a semi random submarine encounter, and the later techs were virtually useless, providing no new abilities, just happiness / money buffs.
     
    Kazeto likes this.
  8. Imperial dane

    Imperial dane Member

    More or less. And the campaign itself seemed a bit.. Messy in many ways.
     
  9. dbaumgart

    dbaumgart Art Director Staff Member

    I wrote "specifically not like Anno" in my original reply on this post but removed it. But yeah. Specifically not like Anno because I think that making progression so static was a really unfortunate design for such a beautiful game.
     
    Kazeto likes this.
  10. Imperial dane

    Imperial dane Member

    "Clockwork Empires: Totally not like Anno" I think that would be a great new working title for the game !
     
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