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Interview with the devs - post your questions!

Discussion in 'Dungeons of Dredmor General' started by Grey, Oct 18, 2011.

  1. Grey

    Grey Member

    Some of the developers have most kindly agreed to an interview with Roguelike Radio. As punishment for their generosity I hereby compel one and all to submit here questions they would like answered or topics they'd like to hear the devs talk about. I'll try to include as many as I think are worthy.
     
  2. blob

    blob Member

    Not sure if those questions really fit the interview but i was wondering if the devs were going to develop the following points:

    - AI: Is there any plan to push monsters' AI into more different archetypes ?
    Right now all ennemies just follow the " I am going to walk to you and hit you till you die " pattern with for some of them, a random percentage thrown in there to activate a skill. This reduces a lot interest in acting tactically: for the whole game I basically just waited around corners until mobs came to me and bashed them to death one after the other. I find the game already has plenty enough loot and skills but not enough variety in the way the player needs to act and I was hoping to get some archers / mage to actually force me to get to them. ( For example: wooden masks suck at melee and have great spells, why do they still run to you to get bashed to pulp ? Why dont they try to stay at like 5 squares of the player while debuffing him ? It would be a lot more interesting and tricky. )

    - Any chance of getting 4 square large ennemies ?
    I know its probably a No way for technical / pathfinding reasons but I just love large bosses...

    PS: Grey, that's an awesome avatar you got :)