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Inventory Tetris

Discussion in 'Dungeons of Dredmor General' started by jhffmn, Sep 1, 2012.

  1. jhffmn

    jhffmn Member

    Yeah, so I decided to try a crafting build to play with encrusting. I decided to make a rogue scientist/clockwork knight multi crafter. I'm not aware of any resource that has the encrusting recipes listed anywhere so I'm just saving every single thing. I'm sure I'm not alone in having a pocket dimension looking like this.

    Untitled.jpg

    Ack... I feel like a hoarder.

    I really wish inventory was handled like in a jrpg game instead of the western limited inventory. I'd love a scrolling menu where I could just carry everything instead of spending hours planing inventory tetris.
     
  2. Rawk Hawk

    Rawk Hawk Member

    all part of the rouge like.
     
  3. Warlock

    Warlock Member

    *Roguelike.
    Rouge is a cosmetic, not a game. :)

    @OP: You're not alone. You should take a trip to my pocket dimension someday. I'm worse off since I use Perception. [​IMG]
     
    Essence and Kazeto like this.
  4. Haldurson

    Haldurson Member

    I'm also a hoarder, but my pocket dimension is a lot cleaner, because I group similar items together. I like playing pure crafters just for the heck of it (typically, when I do this I take all 4 crafting skills + Perception + Fungal Arts + Paranormal Investigator).
     
  5. Aren't roguelikes usually NOT GRAPHICAL AT ALL and thus would have list-inventory?

    (I know Dwarf Fortress does that...)

    Anyway it definitely would help if the pocket dimension had some tools for easier organization because eaghhhh.
     
  6. jhffmn

    jhffmn Member

    In stone soup it's easier to navigate through massive stacks of items on the ground as the interface accommodates it. You can even use macros to travel between loot stacks, that is until some slime comes and eats your items. This game is a huge PITA to deal with stacks of items on the ground with mouse clicks.
     
  7. Honestly I just dump things in piles of ingots, gems, assorted random crafting components, things to sell, potions, mushrooms... etc. But yeah if you spread out my current character's pocket dimension, it would probably look similarly terrible.
     
    Kazeto likes this.
  8. SkyMuffin

    SkyMuffin Member

    This. I really don't get why you all insist on having one item per tile. Why not just put all ingots in one spot, all regent potions in one spot, and so on?

    Also why do you have potions of clear sky, replenish, etc., stashed away? they should be in your inventory for emergencies!
     
    Doc Gelegentlich and Kazeto like this.
  9. Kyrie

    Kyrie Member

    I think I memorized the itens that can do something worth of crafting/encrusting, so by one side is the in gots, the other is tinkering, down is alchemy and up is "sell itens", crafting kits (minus grinder, smelter and lutefisk), craft ingredients, and equipable itens on 1-cell hoards each.
     
    Nikolai likes this.
  10. Kazeto

    Kazeto Member

    Well, I'm spreading them out a bit more, with commonly-used ingots being separated from ones I seldom use, low-grade food/booze separated from high-grade ones (with about 600 turns' worth of them in my inventory, one high-grade and one low-grade stack usually), and with stuff reserved for particular floors having their own spots (Toque of Canada when found early, anyone?), but basically that. There really is no need to dump every single ingot type on its own floor tile because you likely will want to use more than just one type when you get to crafting, and the same about some other stuff.

    And some stuff really ought not to be stashed, because if you have it and aren't throwing it away, chances are you'll want to have unrestricted access to it (zodiacal wands are a good example).
     
    Nikolai likes this.
  11. Warlock

    Warlock Member

    Emergencies? what emergencies? those are only saved up (in my case at least) for encrusting! :)

    ....... and anyway, when you're level 15 on Dlvl 2, there's no such thing as an "emergency."
     
  12. Zalminen

    Zalminen Member

    ...because I can see at a glance how many steel ingots I still need for the next crafting recipe and don't have to go digging through the whole pile?
    Plus by spreading things around I can easily teleport in, take a quick look at the floor and the inventory, drop the stuff I didn't already have and need to stash and then teleport out. If I had to check every pile each visit, I'd go nuts.

    Everything that won't be used for crafting/encrusting can be grouped together though.
     
    Taylor likes this.
  13. MasterShizzle

    MasterShizzle Member

    I have to keep everything in columns, because I can't be bothered to turn auto-loot on and off whenever I enter the PD. So mine's pretty much the same thing, with columns of items I can walk between. Ingots on the far left, then tinkering components, then miscellaneous stuff or frequently-used things, a row of swap equipment at the bottom, then gems on the right and other random crafting ingredients. I keep the square immediately to the left of the spawn point for everything that goes to Brax. Then when I find a shop I can sell my stuff, teleport in to stash the other stuff, and walk over one square to get everything I'm selling from the stash.

    I imagine it'd be different (read: much worse) if I had more than just Smithing/Tinkering. I'm such a pack rat when it comes to roguelikes that giving me unlimited storage was a bad idea. :D
     
  14. Arron Syaoran

    Arron Syaoran Member

    I separate everything into stacks. First is The Ferrite Stack: Iron, Pearl, Chalk, Coal, Steel. Then I have different ingot stacks depending on my crafting skill. All Later floor/Dredmor Reserve Potions(Buff Potions, Purity) in one spot. Then Later Floor Gear stack. Then one for all gems. Then one I save for Bolts ima use on Dredmor, one stack for mechanisms, one for powders, one for unquaffable flasks(vitriol, salis, etc.), one for backup gear(in case of corruption). In the End, I usually fill up 15-25 stacks. I never take more than one crafting skill, because that is a nightmare to me that includes more stacks of junk. I always sell/fisk certain items that are unusable for my crafting skill(like all gems except pearl/emerald/ruby/sapphire if i'm smithing)

    I also try to avoid encrusting because it's like wand lore: It gives your crafting skill a use for certain items you'd usually sell with that crafting skill. I never take wand lore cause of it's varying ingredients. On Going Rogue, I find money more important than encrusts. It's not like you actually NEED encrusts to defeat Dredmor on Going Rogue, right?
     
  15. Wolg

    Wolg Member

    Nope... though admittedly when I beat GRPD I didn't need zorkmids either. ;)
     
  16. Arron Syaoran

    Arron Syaoran Member

    Double negative clarification rephrase: Do you need encrusts to defeat Dredmor?

    Edit: The reason for above is because it's very hard to determine the meaning of a yes/no answer if the question is negative. Ex: "Doesn't" the Bird walk in that manner?
     
  17. Warlock

    Warlock Member

    Depends on your build - it's perfectly possible to do without but what encrusting actually DOES is lower your RNG on finding things you can actually use, by making your existing equipment have some use of its own.

    edit: yeah, that too
     
  18. Arron Syaoran

    Arron Syaoran Member

    Encrusting probably would benefit someone with a weapon skill, except crossbows, especially without dual wield. One time I found an Emerald Sword in a Brax Shop(as a mace-wielder) and the best mace available was Flail of Palaydees, which cost almost the same and had worse damage stats.
     
  19. Maze1125

    Maze1125 Member

    Encrusting is frelling awesome. If it's an option, you don't want to miss it.

    That said, you can certainly beat Dredmor without it, as people were beating Dredmor before encrusting was even added to the game.
     
  20. Warlock

    Warlock Member

    Encrusting is just flat-out insane. Playing any sort of crafter has become insane now. Make your own on-hit procs and feel satisfied that this is one thing you got over on Krong. My crafter build just became immune to all floor 1 and floor 2 enemies with his current setup (Armored mage robe, circinated silver shield, AV14 Window of Elements, AV2 cybercone, Flashy staff of Godewijn, dandy black velvet boots, clockwork rail launcher, AV4 Buccaneer gloves, AV5 Swashbuckler belt, Shrike's ring, and a stupidly kronged-out ring which was originally AV14 when I found it.) and has more explosives to his name than a brigade of infantry. The encrusts are sitting for now though until I get enough crafter skill for some of the better ones. Gaslamp have to enlarge the list some more and then I'll really become happy. :)