FORUM ARCHIVED

Is it possible to add sfx to crusting and grinding

Discussion in 'Modding' started by DungeonDragon, Sep 14, 2012.

  1. DungeonDragon

    DungeonDragon Member

    I find it annoying that you can't hear anything while crusting and grinding. I accidently used 18 Ingots of Iron for crusting, because I didn't know there was no sfx.

    Btw are there any restrictions on crusting? I made like 5 crustings and it's really is hillarious that you can't restrict adding new bonuses.
     
  2. codebracker

    codebracker Member

    sfx: i don't think so, but I'm no expert on that

    crusting: in gets increasingly unstabile - you can see the unstability level in the description, so: more unstabile crust ->higher chance of unstability on every new crust
    it causes weird effects like fire fields or infestations on attacks (weapons) or getting hit (equipment)
     
  3. OmniaNigrum

    OmniaNigrum Member

    Instability stacks too. 'Nuff said. :D
     
  4. codebracker

    codebracker Member

    what I meant was (instability of crusts is per say)
    1. crust: 20 instability - adds 20 instability points
    2. crust: 30 instability - 20% chance of destabilised equipment + 30 instability points
    3. crust: 10 instability - 50% chance of destabilised equipment + 10 instability points
    etc.
    PS: if you crust the same encrust multiple times on the same item, the inst. points multiply, not add!
    also equipment can have up to 3 destabilisations (in description of item):
    lvl.1 - slightly unstabile
    lvl.2 - unstabile (i think)
    lvl.3 - dangerously unstabile
     
  5. DungeonDragon

    DungeonDragon Member

    Oh I see, I wonder how harmful this instability is. :)
     
  6. codebracker

    codebracker Member

    Each unstability is different, but you have to trigger it to know what it is, because it doesn't show in description (fixed in some patch I think), bigger lvl. means higher chance of side effect per hit.
    All Unstabilities effects:
    Grenade
    Does 18 blasting damage, 4 piercing damage, 6 slashing damage to you. Then, blasts for 5 blasting damage, 4 piercing damage, 12 slashing damage, centered on you. You seem to get hit with both.
    (a sure effect on worst idea ever)

    Easy Target Curse
    Reduces dodge by 15 for the next attack.

    Necropain
    Deals 1 + (0.1 x Magic Power) Necro Damage. This scales up with your Magic Power, just like the Necropain from the spell school.

    Tentacular Doom
    Hits you for 1 + (0.35 x your magic power) in Necro damage, makes a gas cloud, and makes you start bleeding. Shortly after, you Corpse Blast around you for some blasting, rot, and acid damage, scaling with your Magic Power. Then, a turn after that, you get punched with some Asphyxiative damage.
    Froda's Jump Discontinuity Random Blink.

    Vile Poison
    Reduces primary stats by 1, max HP by 8, health regen by 4, and deals 1 acid damage a turn for 30 turns.
     
  7. DungeonDragon

    DungeonDragon Member

    Thanks for the detailed answer codebracker. :)

    Man, grenade thing is scary, though I wish there were more warrior based instabilities like :block: based damage(man that would be an overkill :D ) or rougue based :dodge: damage.
     
  8. codebracker

    codebracker Member

    Might make something like that in a mod, currently working on a mad scientist skill