(EDITED again) Sorry, I remembered I need to check things after my 1st question. My question is, is there a way to delete existing items and recipes? I would like to make a mod which deletes many kinds of slot-consuming cheeses and bolts and corresponding recipes to make inventory managements better. I tried writing down things like this, just adding craftoutput="1" version of an existing item... ------------------------ <item name="Aged Cheese" iconFile="items/food_cheese_aged.png" level="4" craftoutput="1"> <price amount="34"/> <food hp="9" meat="1"/> <description text="This cheese is from ages long past."/> </item> ------------------------ ... but obviously this does not overwrite Vanilla Aged cheese property. Same goes for recipes. (I know i can directly modify vanilla DB.xmls, but... that's not a mod, is it?)
Nope, right now standard mods can only add stuff. Distributing modified core game files for player's to replace theirs with has been done before, but is generally a Bad Idea for inexperienced players (and, I would assume, overlooked-but-still-existing legal reasons). Reducing inventory clutter (at the cost of increased tedium and recipe clutter) could be done via adding recipes that simply transform one type of cheese into another of similar value, but otherwise I can't think of much you could do.
Thanks for a very clear answer! Hmm... so I have to live with grinding cheeses and selecting bolts, or forget about the dungeon. Or shout in suggestion forum and pray for miracle.