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Is it possible to mod the pocket dimension without changing core files

Discussion in 'Modding' started by Bohandas, Jul 21, 2013.

  1. Bohandas

    Bohandas Member

    Is it possible to change the pocket dimension without changing core files?

    If so, how do I do it? And if not which magicBoxRooms.xml do I replace; the one in Dungeons of Dredmor/Game, the one in Dungeons of Dredmor/expansion3/game, or both?
     
    Kazeto likes this.
  2. Daynab

    Daynab Community Moderator Staff Member

    I don't believe so.
     
  3. Bohandas

    Bohandas Member

    Which magicBoxRooms.xml do I need to modify then? The one in Dungeons of Dredmor/Game, the one in Dungeons of Dredmor/expansion3/game, or both?
     
    Kazeto likes this.
  4. Daynab

    Daynab Community Moderator Staff Member

    Good question. You don't need the expansions to access it, but I don't know if it's any different when you do have it.

    I'd say try one (the base one) and if it doesn't change it for you, try the other.
     
    Kazeto likes this.
  5. Kazeto

    Kazeto Member

    I know it's sort of late and that it doesn't really answer your question directly, but since it's been months since I tried to take a "deeper" look at the room definition files, I'll just say this.

    There is a mod which changes this particular room, and if you want to learn what to modify I suggest you to take a look at it.
    It's this mod, by the way:
    http://community.gaslampgames.com/threads/core-expanded-pocket-dimention.5199/