So, is it possible for an item to cause a debuff on use. I know just equipping an item can cause a debuff, but what about when it's used. Also what about building in a Krong blessing into an item like, the one that curses your Enemies?
All of this can be found in the existing xml. Are there items that give you buffs? there are and thus it's quite trivial to make it give a debuff. And just targetHitEffectBuff and crossbowBuff and thrownBuff can be used to add procs to weapons just the same as those from Krong. Unless you meant on a consumable/thrown weapon then you just add it to the item like the other ones that do it. You didn't need to ask this, it could be solved with a cursory glance at the data.
As a matter of fact, yes, it is. Debuffs are just skills with lasting effect instead of only an immediate one, and can be triggered by an item just like any other skill. And the Krong blessings can be found in the "ItemDB.xml" file, near the top (hint: it's the "<power" ones), and are merely flavour text with ability triggers, so you can add more abilities to the list if you know how to create an ability (which isn't that hard).
Prinz, the best way to get into modding is to look at the game XML files in the game directory. use notepad or some other text file editor to see what's there. Try to copy a move that you wish to emulate and see if you can change it into something that is different. skilldb.xml holds all the data for what the skills do when you level them up. itemsdb.xml contains stats for all of the weapons/armor/consumables in the game. spelldb.xml contains all the magic and item effects in the game. Looking over these files should tell you almost everything you need to know about modding. If you have a specific question about modifying the xmls or how to insure appropriate syntax. feel free to come back with more specific questions.
Thanks folks, I totally missed the "targetHitEffectBuff" attribute in the main game itemDB.xml and hadn't looked in the RotDG itemDB.xml, where it's used extensively on tomes.