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Is there a standard colony size you expect the game to develop?

Discussion in 'Clockwork Empires General' started by ZenPhys, Jun 23, 2015.

  1. ZenPhys

    ZenPhys Member

    Just a question to the developers out of curiosity. Is there a certain colony size you are expecting the game to develop around and be balanced around? For example a colony of 100 or 200 colonists. Is there any thoughts about putting in a limit for the number of colonists? Or is the game going to be more about getting the colony as big as possible, things getting increasingly likely to all go horribly wrong the bigger the colony gets.
     
  2. Nicholas

    Nicholas Technology Director Staff Member

    I sort of think you've hit the nail on the head with the last statement. However, I don't know what the final cap on the number of colonists will be; it depends how optimized the final code gets. I'm guessing somewhere between 100 and 200 colonists, but I can't say more yet.
     
  3. Back in 39 Stable, my game crashed a couple of times if I managed to grow my colony to 90 people. In the 39 Experimentals, I never got that far, but I noticed that whatever you did, fixed a couple of problems that became apparent around 30-40 colonists.
     
  4. I imagine huge populations will possibly bring equally large amounts of nasty seaweed covered things from the deep bearing dark gifts from sleeping elder gods. The gifts of true inspired madness.....

    The rest of this and the next paragraph have been REDACTED.
     
    Last edited: Jun 26, 2015
  5. razrien

    razrien Member

    I'm finally able to get around 100 colonists with everything staying pretty stable. By then, i've already got my production lines up and running, and my only worries turn into keeping everyone fed and sheltered as I probe the outer edges of the map.
    (I sorta let the cults run thier course and do thier own thing, though nothing too exciting or cult-worthy has happened just yet)

    I'm still trying to find an efficient way to feed everyone while keeping an ample stock of food. (plenty of raw stuff, but the trouble is keeping a supply of cooked goods)
    One kitchen with a bunch of stoves just doesn't cut it, even with a crew of 8+ constantly churning out stews and bread, so i'm experimenting with different numbers of kitchens and stoves, trying to find that sweet spot.
    I feel like that'll end up being the only limit so far.
    Thankfully we've got options to turn away colonists now and then so you don't get starved out within the first month.

    I haven't been able to get much farther than that though, since I tend to scrap everything and start over after each crash or major issue.
     
    Last edited: Jun 26, 2015