cue up skill in the hotbar, right click...to what, exactly? I know this skill is for artifacts with unique names, but I can't for the life of me figure out HOW I'm supposed to use this skill. Someone please point out the most simplistic thing I am missing and show me why I shouldn't even be allowed to try and master this skill tree.
1. Put the unique named item in your inventory. 2. Select and use skill on said named item. 3. ???? 4. Profit!
The artifact has to be in the inventory --not belt, not paperdoll--, and --as you say-- have an unique name, usually something like "Blaberanckl, the Night's Drumstick". Activate the skill (left right click on it on the bar or hit the number), then left right click on the artifact. It will ask you if you want to send the item to the warehouse. That skill is way overpowered, IMO. You can get to level 20 or so by dungeon level 5, just sending all the quest artifacts to the warehouse. Sometimes I even enchant stuff at the Anvil or buy artifacts, only to send them to the museum. Haven't figured out why some give you 10,000+ and others only 180 XP, though. (It's not the item's value in gold, like the skill description suggests) Rings and amulets seem to be most appreciated by the curators. Weapons not so much.
thank you both for the quick reply. I was missing the right click on the item in the inventory. Is there any way to see how much XP a certain item will give you before sending it off?
The wiki says: "This ability will give your character roughly 60-75 experience per bonus stat from the item's artifact status." This isn't true, either. I have gotten lots and lots of XP from a single artifact.
Yeah, the formula has changed and the wiki is slow to keep up. It's now dependent on both the item's Artifact Quality and on it's Item Quality, so for example a Platinum Ring with +1 Block will give you 6x the XP of a Plastic Ring with +1 Block.