Hey, y'all, I thought my Poisoneer skill was all said and done, but it turns out I'm wrong. I was certain that this: would create a throwing dart that consistently poisoned it's victims, but it's just not happening. The dart hits, damage is dealt, but no poison effect ever occurs. I know that the Rockburst effect on the Axekeytar is functional, but this one is just not going. Is that because procs on thrown weapons are still broken, or is there a problem with my code somewhere? Thanks!! ~S
Code: <targetHitEffectBuff percentage="100" name="Mild Poison" /> This isn't the right tag for items. It's only for spells and skills (as it applies to the player). Base your item on one of the existing items. Example: Code: <item name="Acid Ampoule Bolt" iconFile="items/bolt_acid.png" level="4" type="6"> <price amount="180"/> <weapon slashing="1" hit="Acid Burn"/> <description text="Acid: Make a splash!"/> </item> That applies the "Acid Burn" effect to the target that is hit.
Except that it's the code that the Axetar and the Axekeytar use. But you're right, this works: Brilliant, J-F. Thank you!!
I'm pretty sure that the Axetar and Axekeytar do not actually fire their spell effects right now. The ability for a weapon to fire a defined spell on-hit is slated for the expansion code upgrades though.