This list is partial and only contains major issues and does not represent the entirety of our bugtracker, which in itself is pretty much gigantic. I'm certain to be missing some major bugs, especially regarding the modding section. Please either post them here, or let me know by PM or on IRC.
User Interface >> Row 5 >> Mousewheel issue -- space bar does this too (i.e, you can hover your mouse over a mod's checkbox, press space, and it acts as left click). User Interface >> Row 9 >> This phantom inventory slot bug appears to be fixed in 1.0.10. At least for me. Items/Stats >> Row 9 >> same issue happens with Tentacular Infestation traps.
I see the Visual Sight Radius stat bug is listed under the "modding" section. My present character is experiencing this bug, but I haven't installed any mods. I just thought I'd mention that it seems to affect the base 1.0.10. My character's Sight Radius is locked in at 5 no matter what equipment I put on (or take off). If I cast a buff like Second Sight the stat will go up, but equipment and stat bonuses from skill improvements have no effect.
As a followup, in case it helps: I discovered that while rings do still change my Sight Radius, other pieces of equipment do not.
not ever negating traps either needs to be added, or the text for needs changed so it does not suggest you should be. (Still no word on the thread that this came from.)
Buffs that have the allowstacking ="0" still stack. That needs added unless there is something I am misunderstanding. (It would not be the first time.)
Got to ask Nicholas briefly, it's definitely more complicated than a flat sneakiness number, but he didn't elaborate. Either way I'm under the impression that it's subject to change at some point.
Cleaned up the list, if there's anything on there that has been fixed let me know. And yes, I know there's quite a few bugs that aren't written there, that's mostly major stuff
! "suction also moves the targeted creature to the square northwest of you, instead of the adjacent one between you and the target" Clockwork Grappling bolts, eh? Glad this was a bug and not how the item is supposed to work.
But my entire tactic with Warlock's Challenge revolves around that fact! How else will I keep the enemies from hitting me when they resist the stun!
Just got a Helm of Threepwood as a quest reward. No enchantments beyond its usual stats, and 0 exp when I IBIAM'd it. edit: aaaand I just got another one, again as a quest reward. booooooo
Its a bug with items with low artifact quality, been known for a while, but not fixed - possibly intended?
The issue stems from items with <artifact quality="0" /> (or an omitted quality value, since it seems to default to 0). Rewards and krongs use that quality value for the number of enchantments on the first imbue, so of course a quest reward Helm of Threepwood will return no bonuses, while subsequent krongings will enchant it normally. Its for this same reason that kronging a bought Universal Principles will give it seven or eight enchantments off the bat instead of just one. The solution is, of course, twofold: default an omitted artifact quality to 1, and have quest/krong detect if an item's quality is 0 before enchanting it. If it is 0, enchant it once (or something more reasonable, like a number of times equal to your floor).