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OS X Snow Leopard <loot type="mushroom" x="1" y="4" /> broken

Discussion in 'Bugs' started by r_b_bergstrom, Dec 26, 2011.

  1. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Poking through the rooms.xml, I found this line of code.

    <loot type="mushroom" x="1" y="4" />

    It's supposed to generate a mushroom in the room with the graves of Stark and Daynab. I've been in such a room probably dozens of times, and often found the twin swords of Daynab. Never, not even once, has there been a mushroom near the grave of Stark. The coordinates are valid, the indicated space is marked with a ".", but that code line doesn't generate a mushroom.

    Which is a shame, not just because of that one broken room description, but also because I had plans to spawn mushroom forests in my mod.

    Not sure if this is system-related or a general issue with all versions of the game. I'm on Mac OSX 10.6.8 should it matter.