I'm really liking Realm of the Diggle Gods, save for one exception: When you're playing a killer vegan and can't murder animals for fear of a crippling debuff, the dungeon ends up becoming full of the damn things. It makes it pretty difficult to move through a narrow room when there are three diggles wandering around. Would it be possible to add a trait for killer vegans to be able to displace neutral animals (with the debuffs for displacing them into traps, maybe, to maintain the balance there and make it so you can't walk animals into arrow traps for XP)? It worked in Nethack and other roguelikes, and it'd handily solve the issue of veganity making it annoying to move around.
Some skill that removes a targeted animal from the map, for no xp, with a short cooldown, like: Free the animals!: Targeted animal is released back into the wild, free from the nefarious clutches of Lord Dredmors' Cosmetic Testing Laboratory.
Being able to move through them would make animals a lot easier to deal with. Also I find it a bit odd that your animal friends will attack other animals. It's like the the Diggles know nothing about adventurers beyond their penchant for diggle genocide. When the poor diggle falls in love with the Vegan he thinks that the only way to please his new friend is to shower them in diggle blood, because that's the only kind of love diggles know.
Yeah, we'll add neutral displacement, with the mouse, and we'll tone down the spawning. Re: the animal friends attacking animal friends: haters gonna hate, and that's all I'm saying about this.
I took great pleasure in finding new and creative ways to murder my animal friends without actually stabbing them. And here I thought it was clever social commentary!
I would love it if my mushroom pets could be displaced, too. It's sad that I have to kill them when they get in my way.
Mushroom pets are easily displaced. Just use the keyboard arrows to move into them instead of the mouse.
How would you do this? The spawning of mobs is exactly right as it is imo. Are you going to tone it down if you have Vegan as a skill? Seems unlikely, as it's much work. Seems more likely to tone down all spawns. Which could negatively effect the balance. Also, waiting advantage is countered by monster spawning. How will this work with less spawning? Are you going to spawn less monsters of the animal type? Seems to be the best solution, but it's a real pity that the staple first level monsters will be replaced. So in other words: Would prefer you make them react like your summon and let you just move them all by walking into them, and don't fix the spawning? And then, to prevent overcrowding eventually ever after thousands of turns, simply have a certain fixed spawn cap (and set it pretty darn high), so you can't have the situation where you wade through hordes of animals. Of course, just a humble suggestion milords!
The first vegan ability (the one that charms an animal to your side) helps clear out a lot of the clutter. Sometimes you have to wait a bunch of turns before they catch each other though.
It helps if you can body-block them into a corner. Even blocking one direction of movement sometimes causes them to stand still instead of moving.
I just haul out my crossbow and hose them from time to time. Ranged attacks to trigger the penalties for some reason (a bug?) You can also just run thought them hacking them down then purge yourself with the Lv. 5 Vegan ability.