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Mathemagical Items (need help with pricing, levels, and illustrations)

Discussion in 'Modding' started by Bohandas, Sep 9, 2012.

  1. Bohandas

    Bohandas Member

    Ok, so a couple of interesting math things I found on the internet caused me to come up with these items, but I need icons for them and advice on what their prices should be and what level they should be found on (they're all pretty high level).

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    This one is named after and shaped like a mathematical shape called Antoine's Necklace which is basically a circular chain whose links are made of smaller chains, and their links are made of smaller chains still (and so on, ad infinitum).


    <item name="Antoine's Necklace" iconFile="?">
    <price amount="?"/>
    <armour type="neck" level="?"/> <!-- level="12" ? -->
    <artifact quality="6"/>
    <secondarybuff id="3" amount="3"/> <!-- Magic Power -->
    <secondarybuff id="5" amount="5"/> <!-- Haywire -->
    <secondarybuff id="11" amount="3"/> <!-- Magic Resist -->
    <!-- <triggerOnCast percentage="23" name="Zenzizenzizenzic"/> --> <!-- Can't do that -->
    <playerHitEffectBuff="10" name="Zenzizenzizenzic"/>
    <targetHitEffectBuff="10" name="The Recursive Curse"/>
    <resistbuff transmutative="2" />
    <damagebuff existential="2" transmutative="2" aethereal="1" />
    <description text="It's a chain. And each link in the chain is made of a smaller chain. And every link in those chains is made of an even smaller chain. And every link in those chains is made from a smaller chain still, and every link in THOSE chains is made of even SMALLER chains. Smaller and smaller and smaller. My head hurts, I'm gonna go lie down."/>
    <!-- http://en.wikipedia.org/wiki/Antoine's_necklace -->
    </item>

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    This one should be drawn as a helm topped with a reasonable fascimile of the top of Alexander's Horned Sphere
    http://io9.com/5872827/alexanders-horned-sphere-fractal-changes-how-we-define-inside-and-outside
    http://en.wikipedia.org/wiki/Alexander_horned_sphere

    <item name="Alexander's Horned Helm" iconFile="?">
    <price amount="?"/>
    <armour level="?" type="head"/>
    <artifact quality="5"/>
    <secondarybuff id="7" amount="3"/> <!-- block -->
    <secondarybuff id="10" amount="2"/> <!-- armour absorption -->
    <secondarybuff id="11" amount="5"/> <!-- magic resistence -->
    <resistbuff transmutative="2" aethereal="1" existential="1" piercing ="1">
    <playerHitEffectBuff="14" name="Zenzizenzizenzic"/>
    <targetHitEffectBuff="6" name="Beklam's Diminuating Calculus"/>
    <description text="This helm has two horns attached to the top. And at the end of each of the horns are two smaller horns. And at the ends of those horns are two even smaller horns. And so on and so on and so on."/>
    <!-- http://io9.com/5872827/alexanders-horned-sphere-fractal-changes-how-we-define-inside-and-outside
    http://en.wikipedia.org/wiki/Alexander_horned_sphere -->
    </item>

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    The illustration for this one should be either a Schlegel diagram or Stereographic projection of an octeract (or a reasonable fascimile thereof given size constraints)... Which could be a bit hard to do.
    http://en.wikipedia.org/wiki/Zenzizenzizenzic

    <item name="Zanzizenzizenzic" iconFile="?" overrideClassName="Cube"> <!--icon should be a schlegel diagram or stereographic projection of an Octeract -->
    <price amount="?"/>
    <armour level="?" type="shield"/>
    <primarybuff id="1" amount="2"/> <!-- Sagacity -->
    <secondarybuff id="3" amount="6"/> <!-- magic power -->
    <secondarybuff id="1" amount="12"/> <!-- mana -->
    <secondarybuff id="11" amount="5"/> <!-- resist -->
    <secondarybuff id="14" amount="1"/> <!-- mana regen -->
    <primarybuff id="2" amount="-1"/> <!-- nim -->
    <damagebuff existential="1" aethereal="1" />
    <playerHitEffectBuff="23" name="Zenzizenzizenzic"/>
    <!-- <description text="Its a zenzizenzizenzic"/> -->
    <description text="Square the tesseract and you get the zenzizenzizenzic"/>
    <!-- http://en.wikipedia.org/wiki/Zenzizenzizenzic
    http://en.wikipedia.org/wiki/Octeract -->
    </item>

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    So anyway, if any of you can make good illustrations for these for me or can tell me what they should cost or what level they should be found on, please respond.
     
    OmniNegro likes this.
  2. Kazeto

    Kazeto Member

    Generally speaking, it all depends on whether you take the items' levels from something or if they are just there because you had to give them item levels.

    If their current levels are justified, I tend to just make their prices similar to prices of already existing items of the same type and level, but making them cheaper if they are a part of a larger set (because you have to pay more to get it working properly either way) and more expensive if they have some triggering effects instead of only stats (because that can potentially make them useful for much longer).

    So if anything, I think the only question here is "what should be their levels", but I'm too tired now (it is 1:30 AM here, after all) to think of that now.
     
    OmniNegro likes this.