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Might and Magic...

Discussion in 'Dungeons of Dredmor General' started by Razarus, Jan 31, 2012.

  1. Razarus

    Razarus Member

    I read lots of post here on the forum and i noticed that people tend to say that warrior's have small chance of beating the game whilst mages FTW. Well i since now walked up to Dredmor's face only twice, once with a Dual Wielding Berzerker Axe Warrior that got smacked by pure stupidity (i was so sure of myself that i pushed attack button 3 times when Dredmor had about 1/3 life, the third hit was a mistake...cos i didn't even look at my life which was pretty... low), and once with a Psionic/Promethean/Golemist with blood magic, archeology, unarmed and usurper; not only was it HELL to get past floor 9, which i half skipped :\ (a mistake..., big mistake but it took forever to beat it), when i entered floor 10 i was almost alone (mortal machine got almost useless around floor 7), gladly dredmor was in about the fourth room i entered and thaumite swarm / tactical pyre almost didn't touch him and i had so low health and armor that his djinn/demon army and spells smacked me like a total noob (im a noob but not a total one ;P ), so i think that warrior's are actually much better especially if you max out archeology in the process and have Demonology tier 3, but also i did not yet try out a Necronomiconomcs build which i heard is the most powered one. Also i am gonna start a new char now cos the mage i was talking about got killed by Dredmor about 5 minutes ago ;P

    I invite everyone to this discussion, lets talk about Might and Magic! (Character's, not the game ;P )
     
  2. Essence

    Essence Will Mod for Digglebucks

    Honestly, as long as you're willing to play with some of the mods that people have made, warriors are totally on par with mages in my opinion. Between Swift Striker, Inquisitioner, Practical Geology, Bushido, QiGong, Tactics, and a few of the other warrior skills that really round out a warrior's abilities, I think the problem has largely been addressed.

    If you're talking just core game, you can still definitely beat the game with a warrior (especially on DM vs. GR), but it's much much MUCH easier to die to bad luck. An Octo Horde that happens to roll a lot of nukes on Floor 3, a Shaman Horde that endlessly ressurrects itself on Floor 6, a counter-and-crit-happy Arch Diggle or two on Floor 9 -- when you don't come with a built-in escape button, DoD won't hesitate to take your ass out, and Warriors in the core game have...Spatial Instability potions. (At least until Invisibility works again, which should be in the next patch, which will make Invisibility Potions and Inky Hoglanters viable escape buttons again.)
     
  3. My first character was Axe, Duel, Assassination, Dodge, Perception, Werediggle on Dwarven difficulty. I didn't have any trouble with Dredmor, but he was on the other side of some lava. Threw 3-4 Holy Hand Grenades at him, teleported (Knight jump or something) 1 square away from him, so he would step into my next hit, was completely buffed up with potions/mushrooms and 2 hit him FTW. I think I was also lucky because he never spell bombed me for any significant damage and I got a counter crit on him.
     
  4. Razarus

    Razarus Member

    I download almost all skill mod's ;P so that may be it, but i actually mostly play on core skills with one or two mod skills added.
     
  5. Essence

    Essence Will Mod for Digglebucks

    Yeah, you only ever really need one or two to cover any given build's weaknesses. Bushido covers generic tank warriors, SwiftStriker covers 'assassin-type' warriors who focus on damage over defense, Tactics covers the midpoint between Bushido and SwiftStriker. QiGong and Practical Geology give Warriors entirely new forms of offense that take them into more DBZ territory without making them nonwarriory. But you wouldn't want a warrior that was all of them and few-to-no core skills. That would just be too many tricks and not enough pain.
     
  6. Loswaith

    Loswaith Member

    The bigest aspect I have found playing a warrior so far is that most ancillary effects scale or are effected by Magic Power, which in most cases a warrior will have 0 in due to armour, leaving them having little effect if any due to monster resistances.
    Though I've no idea if it plays to how easy it is for monsters to outright resist effects but have found they resist allot less when not wearing armour than if you are (even for warrior advancing skills).
     
  7. Null

    Null Will Mod for Digglebucks

    That's blatantly false. There's no effect on enemy resistances.
    Of course there's the haywire thing but that isn't ever affected by armor.
     
  8. Loswaith

    Loswaith Member

    How is it blatently false? I mentioned I didnt know if it did but seemed to do so. False, fair enough but blatently hardly.

    As far as magic power scalling effects, majority of damages scalling on skills are factored by Magic Power, or atleast so every wiki tells me as does experimentation. IE. Typicallly base damage plus ancillary scaling.
     
  9. TheMagpie

    TheMagpie Member

    One thing melee/physical characters can use to circumvent difficulties are ranged weapons.

    Heresy yes but Brimstone Flasks and some Bolts are great for closing the gap when dealing specific bunches of monsters.

    Your next choices are Rogue skills like Burglary and Artful Dodger, and Fungal Arts with stealth and teleportation effects. Fungal Arts might be the best choice since you can keep chewing on those stealth shrooms and provides you with a good decoy plus various other buffs.

    Otherwise I suppose the only way to go pure melee warrior is getting a Mirror Shield and hope you have enough resistances to get through.

    On the topic of Magic+Melee, there are some obvious picks. Fleshmithing has the healing, the armor buffs and a nice DoT area Nuke, Viking Wizardry has buffs, Psionics does it all. Besides these I also recommend Golemancy if only for Unliving Wall to create your own chokepoints where you can melee a swarm one by one.

    Another interesting skill tree is Wand Lore, lots of useful wands out there and mostly craftable too, does a good job of clearing out, and then inevitably cluttering your inventory with wands.