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Missing effect type in Animate Blade Being.

Discussion in 'Bugs' started by meh., Aug 17, 2012.

  1. meh.

    meh. Member

    Code:
    <spell name="Animate Blade Being" 
            type="targetfloor" 
            mine="1" 
            mineradius="1"
            mineSpritePNGSeries="sprites/sfx/whirlingblades/whirlingblades" 
            mineSpritePNGFirst="0"
          mineSpriteDrawOrder="1"
            mineSpritePNGNum="3" 
            mineSpritePNGRate="70" 
            mineTimer="96" 
            icon="skills/spells/blade_being32.png" >
        <effect type="damage" slashing="7" slashingF="0.24" affectscaster="1" />
        <effect bleed="1" /> <!-- HERE GUISE -->
        <requirements mp="7" savvyBonus="0.20" mincost="3" />
        <anim sprite="sprites/sfx/impact_blast/impact_blast" frames="5" framerate="80" sfx="blades" centerEffect="0" />
        <description text="Summons a small disc of whirling blades whose entire goal in life is to cut something up bad. Real bad. It's not smart enough to move on its own."/>
       </spell>
    What is that supposed to mean? Or is it a bug?
     
  2. dbaumgart

    dbaumgart Art Director Staff Member

    Wow, that's been there a while doing nothing.. Thanks, I'll remove it.
     
  3. meh.

    meh. Member

    I emailed you guys about a project but you never answered back ;_;

    It involves a library to parse the game data, so I'll probably make a script to do sanity checks about all the game data to find unused things and whatnot, just to test the library.

    Answer the email if possible tho.
     
  4. dbaumgart

    dbaumgart Art Director Staff Member

    Ah, you mean this? http://community.gaslampgames.com/threads/mod-xml-validator.3390/ ; We're good, but thank you for the offer.
     
  5. meh.

    meh. Member

  6. Kaidelong

    Kaidelong Member

    The core and expansion XML is the same. So with some minor effort GLG could just use the mod validator to validate their own XML, if they haven't already.
     
  7. dbaumgart

    dbaumgart Art Director Staff Member

    It's no effort, just a matter of pointing the validator at the core and expansion directories. And yeah, we've been doing it - it helped fix a lot of hideous oversights. Still throws a lots of warnings but then again we do live that dangerous indie dev lifestyle.
     
  8. meh.

    meh. Member

    I see, well, I'll do it anyway to test the library, some people might prefer a CLI to a GUI and to use it on Linux or OS X.