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Monster Vulnerabilities and Best Damage Types

Discussion in 'Dungeons of Dredmor General' started by r_b_bergstrom, Apr 21, 2012.

  1. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    I typed this up in a thread in the modding section. It's pretty useful strategy data, but sort of off-topic for that thread. I'm going to go revise that post, but put this here were it may prove helpful for people that aren't interested in modding at all:



    Monster vulnerabilities per floor:
    These are the damage types that cause specific monsters to take extra points of bonus damage.

    Floor 1: Best Damage Types: :dmg_blast: :dmg_crushing: :dmg_slashing:, I guess
    :dmg_blast: :dmg_crushing: :dmg_slashing: : Lil Batty takes +1 damage each


    Floor 2: Best Damage Type: :dmg_righteous: :dmg_conflagratory: :dmg_blast: :dmg_crushing: :dmg_slashing: Sometimes Good: :dmg_existential:
    :dmg_righteous:: Deth, Mummy, and Wight all take +3 damage, Zomby takes +2 damage
    :dmg_conflagratory:: Zomby takes +2 damage
    :dmg_blast: :dmg_crushing: :dmg_slashing: : Batty takes +1 damage each
    :dmg_existential:: Ectoplasmic Excession takes +5 damage Warning: Zombys have 10 :resist_existential: , so don't rely on :dmg_existential: too heavily.


    Floor 3: Best Damage Types: :dam_voltaic: :dmg_righteous:
    :dam_voltaic:: Unfriendly AI takes +3 damage
    :dmg_righteous:: Undead Aethernaut takes +3 damage


    Floor 4: Best Damage Type: None really Sometimes Good: :dmg_hyperborean: :dmg_conflagratory:
    :dmg_hyperborean:: Thermoblobby takes +2 damage, Steam Golem takes +4 damage Warning: Living Statues have 10 :resist_hyperborean: , so don't rely on :dmg_hyperborean: too heavily.
    :dmg_conflagratory:: Steam Golem takes +4 damage Warning: Living Statues have 10 :resist_conflagratory: and Thermoblobbies 4 :resist_conflagratory: , so don't rely on :dmg_conflagratory: too heavily.


    Floor 5: Best Damage Types: :dmg_transmutative: :dmg_conflagratory::dmg_righteous:
    :dmg_transmutative:: Magic Golem and Phlegmatic Animation both take +5 damage
    :dmg_conflagratory:: Magic Golem takes +4 damage
    :dmg_righteous:: Swarmy takes +2 damage


    Floor 6: Best Damage Type: :dmg_conflagratory: :dmg_righteous: Sometimes Good: :dmg_blast: :dmg_crushing: :dmg_slashing:
    :dmg_conflagratory:: Unhealthful Golem takes +4 damage
    :dmg_righteous:: Dead Head takes +3 damage
    :dmg_blast: :dmg_crushing: :dmg_slashing: : Blink Batty takes +1 damage each, Warning: About half the monsters on the floor have :armor_asorb:


    Floor 7: Best Damage Types: :dmg_transmutative: Sometimes Good: :dmg_righteous: :dmg_hyperborean: :dmg_conflagratory:
    :dmg_transmutative:: Magic Dragon takes +5 damage
    :dmg_conflagratory:: Icy Golem and Ice Wyrm take +4 damage each Cold Carrot takes +3 damage Warning: Snow Baal has 20 :resist_conflagratory: , so don't rely on :dmg_conflagratory: too heavily.
    :dmg_righteous:: Snow Baal takes +4 damage, Warning: Cold Fish and Entropic Elementals have 5 :resist_righteous: , so don't rely on :dmg_righteous: too heavily.
    :dmg_hyperborean:: Magic Dragon takes +3 damage Warning: Almost everything on the level has :resist_hyperborean: , so don't rely on :dmg_hyperborean: too heavily.


    Floor 8: Best Damage Type: :dmg_conflagratory:
    :dmg_conflagratory:: Gold Golem takes +4 damage


    Floor 9: Best Damage Type: :dmg_hyperborean: Sometimes Good: :dmg_righteous:
    :dmg_hyperborean:: Flaming Golem takes +5 damage, Magma Carrot and Flamer each take +3 damage
    :dmg_righteous:: Big Red takes +5 damage, Warning: Lava Fish have 7 :resist_righteous: , so don't rely on :dmg_righteous: too heavily.


    Floor 10: Best Damage Types: :dmg_righteous::dam_voltaic:
    :dmg_righteous:: Fell Carrot takes +4 damage
    :dam_voltaic:: Robo takes +3 damage

    Floor 11: Best Damage Types: there really isn't one Sometimes Good: :dmg_righteous:
    :dmg_righteous:: Megadeth takes +5 damage, Warning: Sea Crusaders have 7 :resist_righteous: , so don't rely on :dmg_righteous: too heavily.

    Floor 12: Best Damage Types: :dmg_righteous:
    :dmg_righteous:: Nether Cube takes +10 damage! Preserved Witch takes +4 damage

    Floor 13: Best Damage Types: :dmg_righteous:
    :dmg_righteous:: Red Death takes +5 damage. Witch head takes +3 damage

    Floor 14: Best Damage Types: :dmg_righteous:
    :dmg_righteous:: Aether Oddity takes +5 damage. Acidic Slick takes +4 damage.

    Floor 15: Best Damage Types: :dmg_righteous:
    :dmg_righteous:: Eldritch Slick takes +8 damage. Red Lichess takes +5 damage. Screaming Skull takes +3 damage.
    Warning: Lutefisk Avatars have 10 :resist_righteous: , so don't rely on :dmg_righteous: too heavily.

    As you can see, the last several floors don't really feature monsters with vulnerabilties to anything but :dmg_righteous:, making it the best damage type of the game in some ways, especially since Dredmor himself has no resistance to it. The early floors all have vulnerability themes, making certain character builds have a slightly easier time on some floors.





    Monster Resistances by Floor
    The other side of the coin is resistances, rather than vulnerabilities. Some monsters can shrug off damage types entirely. This chart summarizes the most common resistances floor by floor. Resistance appearing further to the left (ie: earlier in the row) are either higher in value, occur on more monsters, or both. Try to minimize your reliance on damages that are resisted on that floor. Ideally, use damages that don't appear on these lists at all.

    Floor 1: :resist_acidic: :resist_toxic:
    Floor 2: :resist_existential: :resist_acidic: :resist_toxic: :resist_voltaic: :resist_aphyxiative:
    Floor 3: :resist_putrefying: :resist_toxic: :resist_aphyxiative: :resist_transmutative: :resist_hyperborean: :resist_acidic: :resist_aethereal: :resist_crushing: :resist_blast:
    Floor 4: :resist_toxic: :resist_aphyxiative: :resist_hyperborean: :resist_conflagratory: :resist_acidic:
    Floor 5: :resist_toxic: :resist_aphyxiative: :resist_acidic:
    Floor 6: :resist_toxic: :resist_aphyxiative: :resist_hyperborean:
    Floor 7: :resist_conflagratory: :resist_hyperborean: :resist_righteous:
    Floor 8: :resist_toxic: :resist_aphyxiative:
    Floor 9: :resist_conflagratory: :resist_toxic: :resist_aphyxiative: :resist_righteous:
    Floor 10: :resist_putrefying: :resist_toxic: :resist_aphyxiative: :resist_nercomatic: :resist_acidic: :resist_piercing: :resist_aethereal:
    Floor 11: :resist_nercomatic: :resist_toxic: :resist_aphyxiative::resist_piercing: :resist_righteous:
    Floor 12: :resist_toxic::resist_aphyxiative::resist_hyperborean: :resist_piercing: :resist_nercomatic:
    Floor 13: :resist_nercomatic: :resist_toxic::resist_aphyxiative::resist_piercing::resist_hyperborean:
    Floor 14::resist_toxic::resist_aphyxiative: :resist_slashing::resist_piercing: :resist_aethereal: :resist_acidic: :resist_existential: :resist_hyperborean: :resist_nercomatic:
    Floor 15: :resist_aphyxiative::resist_toxic::resist_slashing::resist_piercing: :resist_existential: :resist_nercomatic: :resist_righteous: :resist_hyperborean::resist_aethereal:
    Dredmor himself: :resist_toxic::resist_nercomatic::resist_aphyxiative::resist_existential::resist_hyperborean::resist_putrefying::resist_transmutative: :resist_conflagratory: :resist_voltaic:

    It's pretty easy to see that Toxic and Asphyxiative damage are pretty poor choices for your offensive weaponry throughout the dungeon. Necro starts out strong, and then starts getting resisted on the deep floors. Just about everything else has good floors and bad floors. If an elemental damage type doesn't appear on the list for a given floor, then it will do full damage (or better) on all the "normal" monsters for the floor. Zoos and random monster re-spawns sometimes include monsters of other floors, though, so YMMV.

    Caveat: it's possible I may have under-represented the basic damage types on earlier floors on this chart. I wasn't really tracking them until I started seeing the huge resists of the late-game monsters. If you see :resist_slashing: on the list, it's because there's a monster that has 15 more points in it.


    EDIT: Removed erroneous quote tags. That was weird.
     
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