I'm kind of getting tired of seeing the same guy and gal all the time, and I kind of wished picking one or the other had some sort of advantage for certain builds. I thought it would be neat if one could play as a heroic dwarf or elf (perhaps with male/female pairs for each race) with slight passive abilities to make them different (not better or worse) from humans. Oh, and they'd all still have huge eyebrows. It's the trait of a true hero.
After watching Nicholas' "Congratulations, you died!" presentation on youtube, I think this might run counter to Dredmor's design goals... but that's just my interpretation. (Short summary, since it's 50 mins long: elves and dwarves were deliberately avoided and the female hero being near-identical to the male was also intentional)
Nicholas made me laugh a few times through it and I am only a third of the way through it. Kinda sad that nobody in the audience laughs. Are all the casual programmers in the industry in it just to make cash and not games that they love?
It's a fair idea, but the workload would be absolutely staggering. We don't have separate icons for both sexes, let alone for new races. GLG are dialling down on Dredmor, so the chances of it happening outside of a mod are very slim.
I don't get the utility of a different race in the male/female screen. Both classes and races are summarized in the skills chosed for the character: a werediggle or a vampire is something more similar to a race than to a class attribute. And with the mods, even more "races" are thrown into the game (like a cyborg or a monstruosity from the space) so basically you could just create a skill tree named "dwarven born" or "pointy ears" to become a dwarf or an elf. Plus, I don't like the idea of a elf/dwarf being introducted in the vanilla game, since it's canonical that they have struggled in the past.