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Named monsters

Discussion in 'Modding' started by Nacho, Jan 23, 2013.

  1. Nacho

    Nacho Member

    Is it possible to make a skill that doesn't effect named monsters? If not, what's Dredmor's taxa?
     
  2. Kazeto

    Kazeto Member

    I think "Dredmor" would work, as the taxa checker seems to check both the name and the actual taxa value.
     
  3. Essence

    Essence Will Mod for Digglebucks

    ^^ This. Also, probably include 'Brax', too.

    There is, somewhere, (hard) code for not affecting named monsters, because <effect type="removemonster"> doesn't work on named monsters. But it has yet to have an XML hook added to it. (pssst...Whitman...)
     
    Kazeto likes this.
  4. Nacho

    Nacho Member

    Then how would I go about making a spell that didn't effect Dredmore, Brax, and Count Diggula (or whatever his name is)?
     
  5. Kazeto

    Kazeto Member

    Make a taxa-based spell which will first check if the target's taxa/name is either of the above and place a dummy buff on you, and then works normally but only if the buff isn't on you (removing the buff afterwards if it is there).