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Need Help With Pocket Dimension

Discussion in 'Modding' started by DonutCannon, Sep 6, 2012.

  1. DonutCannon

    DonutCannon Member

    For what ever reason, this mod will not work. I am trying to change the pocket dimension to be larger, and it's not working. This is my coding:

    magicBoxRooms.xml
    mod.xml
     
  2. Kazeto

    Kazeto Member

    It won't work if you do it as a mod - you have to modify the core files to even have a chance of it working.

    Because you aren't trying to add something new, you are trying to edit something that is already in the game, and the game gives you a finger for that.
     
  3. MonsterMod

    MonsterMod Member

    Here is a copy of my modded pocket dimension. It works fine without crashing.

    <roomdb>

    <room width="30" height="30" name="Box: Main Chamber" usefixedname="The Pocket Dimension">
    <row text=" ##### "/>
    <row text=" ####### "/>
    <row text="######.1.#####################"/>
    <row text="#..##.....##.................#"/>
    <row text="#..#.......#.................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#......2.....................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#............................#"/>
    <row text="#..#.......#.................#"/>
    <row text="#####.....####################"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000" />

    <!-- decor -->
    <element type="wizardportal" at="1" />
    <element type="wizardcontrols" at="2" />
    <magicblocker magicuid="0" x="4" y="6" />
    <magicblocker magicuid="1" x="10" y="6" />
    <magicblocker magicuid="2" x="4" y="10" />
    <magicblocker magicuid="3" x="10" y="10" />

    </room>
    </roomdb>
     
  4. MonsterMod

    MonsterMod Member

    Also, I changed the file in two places. In your Expansion3 folder, and in your base game folder, just in case. Not really sure if I needed to. When you test it with a saved game, make sure to reset the floor tile pattern of your pocket dimension if you dont see the extra area. Here are my working files attached. The first file (larger one, replaces the one in the base Game directory. The second file replaces the one in the Expansion3 folder.

    As Kazeto said, you dont need a mod.xml to do this. Just change them in the game directories (make copies first), then set them to read only so steam wont overwrite.
     

    Attached Files:

  5. Ouroboros

    Ouroboros Member

    Awesome. I should have thought about doing this.
     
  6. DungeonDragon

    DungeonDragon Member

    Cool stuff. Those four customizable pillars were always sooo annoying, cause they were taking space :) And there is no such thing as enough space for an extreme crafter/smither maniac :D