FORUM ARCHIVED

New Item.... Again

Discussion in 'Suggestions' started by Dominic Ragone, Mar 24, 2012.

  1. An Idea:

    The Pact:
    Orb class item
    level 10 artifact
    You signed a contract with blood granting you immense power, now you have to pay out on your end of the bargain.
    :dmg_necromatic:4 :dmg_existential:4 :dmg_putrefying:3 (damage for all attacks including spells) :resist_righteous:-7 :burliness:+6 :caddishness:+6 :nimbleness:+6 :haywire:+10 :magic_resist:+16 :reflection:+10 :trap_sense:-1 :sight:-2 :life_steal: (15% chance to steal 3 health) :mana_steal:(15% chance to steal 3 mana)
    Infernal Contract activated when health is below 5% w/ no debuffs + 50 turn recharge
    Minor blood debt activated when at full health
    Soul price activated at full mana
     
  2. banjo2E

    banjo2E Member

    Five percent is a little bit low in a game where casters (the kind of people who would use orbs) don't hit 50 HP until halfway through the dungeon.

    Also, having crippling debuffs applied to you at full health/mana is a good way to make sure that everybody uses this item if they can help it, whilst keeping a backup offhand in case their bars are in danger of being full. This idea would probably be best as a skill; that way you can't just swap items to get rid of the bad stuff.