Hey everyone, I'm completely new to DoD modding, so all constructive criticism is welcome. I'm working on a "Ancient Dwarven Plumber" mod The total buffs are: 12 Burliness, 10 Stubbornness, 10 crushing damage, 2 crushing resist, 10 health and 3 armor absorption. Base level: 2 Burliness 2 Stubbornness, 5 crushing, 2 crushing resist. (warrior type skill) level 1: 2 burliness, 10 health, 3 armor absorption. Brick smash ability 10 crushing damage to the square in front of the player, breaks walls with dig. level 2: 2 burliness 2 stubbornness, 3 crushing. 25% chance to jump on an enemies head, causing extra damage and possibly stunning them. level 3: 2 burliness 2 stubbornness. 75% chance, on killing an enemy, to gain the "Coin collector" buff which increases life regen and max health. level 4: 2 burliness, 2 stubbornness. Using the ancient plumbing pipeworks, you can teleport (blink not targeted) level 5: 2 burliness, 2 stubornness. Fireflower abililty, debating just using obvious fireballor making a new spell like OF. That's the gist of the mod. I'm wanting to provide warrior's with a little more survival/AOE. I would like some oppinions on the numbers, because I'm putting alot of bonuses on base stats. I was also wondering if there is anything special about declaring onhit spells in the XML. I looked at dredmod but didn't find anything about onhit spells, and judging from the rest of DoD I'm guessing they are just a little different from normal spells.
Overall, this is a good idea. I'm a bit concerned about giving a Dig ability at level one; every other skill has to wait until level 5+ to do that. Also, +10 HP at level one is a big large. I'd swap levels 1 and 4 (blink is something that Mathemagic gets at level 1, so if it's a decent length cooldown, it'll be fine.) Also, you should totally make Fire Flower a conflagratory missile spell. Just steal the code from something like Weak Acid Bolt, use the fire missile graphic, and have it scale to burliness.
Noob question. How do you make an ability scale off of a particular attribute? all I've seen where generic scaling that relied on savy Edit: found it
That seems like a lot of passive burl and stubbornness to me for a skill that's nothing but positive effects. Vegan doesn't have that much and it prevents you from eating meat and cheese... let alone adding digging and a teleport. I think it would be more balanced and more interesting if you changed the passive gains to secondary stats like block, melee power, or possibly magic resist. Also... something in there needs to have a chance to spawn a plumber's argaric when it hits. Maybe say "You sometimes find tasty mushrooms in the old Dwarven pipeworks. Look at all the colors!" or something similar.