It seems like every castable skill (including skills that are cool down based, other than melee skills) scales with after looking at the wiki.. Even skills from the demonology tree, and the eye laser skill. I think that skills that a rogue is more likely to get should scale with a rogue based stat. I also suggest that there should be a new type of "magic", two examples would be bardcraft and a circus based tree. These new "magics" would cost no , but there would be a universal cool down, and a limit on how many can be active at once. The universal cooldown would be lowered by the new rogue based "magic" stat, and would also increase the limit that can be active at any time. The effects that this new "magic" type would have should have significantly different effects than the current magic type, and should help rogue types that most. Just wanted to clarify that all "rogue style magic" would run off of this cooldown, and not just skills from the same tree. All of the new rogue "magics" would run off of the same cooldown (probably 30 to 100+ turns, there would be a cooldown for each cast, so if your cast limit was three, you could cast three times and each would have a seperate cooldown), and at first only two or so would be active at the same time. This would fix some of the overpowering elements I see with specializing in magic, since even attack abilities that don't cost usually get stronger with a wizard character. This could also make a new character type, and would buff rogue type characters, which can be alot weaker than other character types since you can easily run out of ammo/ traps, while / regenerates. I looked around the forums and didn't see any topics that were too similar, so I hope this isn't a re-post, and that this feedback is useful! Edit : I just want to point out that shield bash, even bleeding out and flesh bore which are physical weapon skill effects stack with .. (Also changed stats to in-game symbols, let me know if you prefer actual text for stats please !) Edits are blue Edit2 : Just wondering if the wiki is entirely right on those equations, since it seems to be outdated in some areas, and I am just wondering if everything the wiki says is actually affected by , because even melee attacks, like the Vampirism and Assassin skills, apparently stack with ..
No one has any thoughts on the fact that scales with almost everything.. And even potentially ruins the scaling on some trees like Vampirism since the requires good to get more at higher levels? I also thought the circus based magic/ skill system was interesting and fit the games style.. Guess not.
There's lots of thoughts about it. It's been talked to death in the Mods section, and even in the suggestions section back in the day.