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Linux 64-bit Occupying same square as monsters

Discussion in 'Bugs' started by onesandzeroes, Jan 15, 2012.

  1. onesandzeroes

    onesandzeroes Member

    Just recently I've had a couple of weird experiences where I've walked towards a monster and ended up with both of us occupying the same tile. It didn't happen at all when I went right through to Dredmor with a melee build, but now that I'm playing a wizard it's happened at least 2 or 3 times and I'm only up to level 2. It seems to be happening when the monster is in a DoT field like the flames from a fireball, although I'll have to see if I can consistently reproduce it.
     
  2. Loerwyn

    Loerwyn Member

    I'm not sure what's causing it, but I've also been experiencing this on a Windows 7 64bit version of the game through Steam.
     
  3. Daynab

    Daynab Community Moderator Staff Member

    There are some movement/turn timing issues left to clean up, this sounds like it falls into it. Fun fact: for the longest time you could actually move without spending a turn (therefore monsters not moving) with an exploit to this bug.
     
  4. kino5

    kino5 Member

    Your build has nothing to do with this bug. I've experiencing it several times in Windows 7 - 64 bits and Windows XP 32 bits too. It happens when you try to move before your turn arrives. I have the bad habit of moving before I get the turn when several monsters are acting, so sometimes when I've hit a key towards an empty space and a monster moves there before me, it's possible than instead of hitting him, my character moves on top of the monster. I think it could be avoided if you wait your turn THEN move. I'm working on my patience... :-p