Which OpenGL features specifically does CE need to run properly? I found a diagnostic at http://www.realtech-vr.com/glview/ which tells me what I've got and what I'm lacking. I would really love to support the studio but can't in good conscience if y'all don't support my video card. Either way, it was a treasure reading the dev blog and I really hope I can turn fishpeople into lutefisk.
The issues with Intel cards are not to do with what it supports; theoretically, they support OpenGL 3.2. It's to do with the fact that they support it, shall we say, "on paper?" as opposed to "in practice".