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People of Dredmor, I beseech thee!

Discussion in 'Dungeons of Dredmor General' started by Leot, Feb 22, 2013.

  1. Leot

    Leot Member

    I have grown bored with how I build characters. I would like for you, dear readers, to post fun, odd builds for me!

    All mods are welcome (no Fax Pax for me yet), but please nothing overpowered like Shadow Disciple.

    P.S.)- My most successful characters usually end up having a warrior playstyle of hit the thing, now hit it HARDER.
     
  2. Kaidelong

    Kaidelong Member

    Well, I don't really make builds, but from my experience playing random ones, this would be one way to make sure you cannot get away with just hitting things over and over again:

    Alchemy
    Mathemagic
    Archmage
    Tinkering
    Werediggle
    Vampirism
    Master of Arms

    It'll put a heavy reliance on alchemy, so you'll need to have potions available before rushing forth into battle. Tinkering is there to deal with traps, mainly. The rest represent means of offense (Archmage, Mathemagic) and defense (Werediggle, Vampirism, and Master of Arms).

    Here's another approach that might be worth trying, that will force you to kite things and plan ahead.

    Staves
    Polearms
    Daggers
    Astrology
    Clockwork Knight
    Thrown Weapons
    Perception

    Daggers and Polearms give you stances to help keep your distance, and they both give two great starting cooldown abilities. That said, you need to drop the first polearm stance to get your rocket fist and thrown weapons doing decent damage. Rocket jump is not something you can spam cause you can't heal, and daggers help keep you sneaky so that you can get in position. Staves are your main weapon and reward you for not wearing heavy armor and enjoying its powerful paralyzing abilities, combined with buffing the damage of Blinding Flash.
     
    Kazeto likes this.