I have grown bored with how I build characters. I would like for you, dear readers, to post fun, odd builds for me! All mods are welcome (no Fax Pax for me yet), but please nothing overpowered like Shadow Disciple. P.S.)- My most successful characters usually end up having a warrior playstyle of hit the thing, now hit it HARDER.
Well, I don't really make builds, but from my experience playing random ones, this would be one way to make sure you cannot get away with just hitting things over and over again: Alchemy Mathemagic Archmage Tinkering Werediggle Vampirism Master of Arms It'll put a heavy reliance on alchemy, so you'll need to have potions available before rushing forth into battle. Tinkering is there to deal with traps, mainly. The rest represent means of offense (Archmage, Mathemagic) and defense (Werediggle, Vampirism, and Master of Arms). Here's another approach that might be worth trying, that will force you to kite things and plan ahead. Staves Polearms Daggers Astrology Clockwork Knight Thrown Weapons Perception Daggers and Polearms give you stances to help keep your distance, and they both give two great starting cooldown abilities. That said, you need to drop the first polearm stance to get your rocket fist and thrown weapons doing decent damage. Rocket jump is not something you can spam cause you can't heal, and daggers help keep you sneaky so that you can get in position. Staves are your main weapon and reward you for not wearing heavy armor and enjoying its powerful paralyzing abilities, combined with buffing the damage of Blinding Flash.