To preface this, I've had 69 hours in this game so far and I'm really enjoying it. However, one thing I've noticed is that events do not have a persistent or significant impact on the game. For example, for the Foreign Invasion event, if you win, all you get is some praise and standing while if you lose, you lose standing. These rewards and punishments are something that happens in the course of using the Foreign Office. The only other 'real' effects of losing are dead colonists and mood debuffs. As such, to make the events more impactful and rewarding, I suggest the following: ------------------------------------------------------------------------------------------------------------------------------------------------------------ Foreign Invasion: On winning: Gain 'Victorious Monument (Foreign Invasion)' module that gives a happy buff when viewed/in the area Gain 'Flourishing Trade' persistent event that increases frequency/number of traders Gain 'War Reparations' one-time event that gives materials to rebuild your city (timber, stone, bricks, etc.) Gain 'Colonists Triumphant' mood buff that gives a happiness buff to all colonists (extra buffs for soldiers) Gain 'Safe Haven' one-time event that gives you overseers and labourers Gain 'War Hero' attribute buff to surviving Soldiers that +1 to their Military ability (over maximum of 5) On failing: Gain 'Occupied by _____ (Foreign Power)' persistent event that places enemy troops in your base Gain 'Paying Tribute' persistent event that allows Occupying Power to remove certain materials at intervals (i.e. every 5 days) Gain 'Oppressed' mood debuff that gives a anger+depressed debuff to all colonists Follow-up Option: Give 'Revolution' option to fight against the Occupying Power and become part of the Clockwork Empire again Killing all occupying enemy troops removes all debuffs ------------------------------------------------------------------------------------------------------------------------------------------------------------ Obeliskian Cultists: (some form of 'channeling' progress bar can be included, with each stage progessively harder to interrupt) Start of Worshipping On succeeding: Gain 'Cease and Desist' one-time event that gives a Minor Occult Manifestation with minimal rewards On failing: Gain 'Quaggaroth Tosses' event that gives a Minor Occult Manifestation while progress increases Gain 'Unexplained Dread' mood debuff that gives a minor fear debuff to all non-occultists Gain 'Obeliskian Calling' mood buff that gives a minor happiness buff to all occultists Continued Worshipping On succeeding: Gain 'Ritual Broken' one-time event that gives a Medium Occult Manifestation with decent rewards (perhaps ore-based such as some Tenebrous Blocks or Ores) On failing: Gain 'Quaggaroth Turns' event that gives a Medium Occult Manifestation while progress increases Gain 'Eldritch Doom' mood debuff that gives a major fear debuff to all non-occultists Gain 'Quaggaroth Cometh' mood buff that gives a major happiness buff to all occultists End of Worshipping On succeeding: Gain 'Doom Averted' one-time event that gives a Major Occult Manifestation with large rewards On failing: Gain 'Quaggaroth Awakens' one-time event that gives a Major Occult Manifestation + Quaggaroth Gain 'Eldritch Transformation' one-time event that transforms all cultists into Obeliskians Gain 'Obeliskian Terror' that gives maximum fear debuff to all non-occultists Follow-up Option: If losing, gain 'Final Stand' option that allows all colonists (except Craven) to fight Obeliskians Final Battle On succeeding: Gain "Victorious Monument (Quaggaroth)" module that reduces fear when viewed/in an AoE Gain 'Occult-Free' persistent event that reduces likelihood/speed of occult activity Gain 'Colonists Triumphant' mood buff that gives a happiness buff to all colonists (extra buffs for soldiers/vicars) Gain 'Eldritch Technology' technology that gives different recipes for Tenebrous Blocks ------------------------------------------------------------------------------------------------------------------------------------------------------------ Note, this are just suggestions and can be modified/implemented part-wise. Tell me what you guys think and if you all like it I'll do a few more!