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Piracy and Assassination

Discussion in 'Suggestions' started by Tycho, Apr 11, 2012.

  1. Tycho

    Tycho Member

    Possible to get reduced cooldown on the Piracy abilities (other than Swashbuckling)? Also, why is "Et tu" in the Assassination tree powered by :magic_power: as opposed to :sneakiness: like Shiv? (or am I looking at erroneous info?)

    Another thing - A skill in Piracy that effectively makes Grog heal equivalent to or slightly less than a Potion of Healing, maybe? Would that be feasible?

    One more thing - a passive :caddishness: bonus for each rank in Piracy sure would be nice. I know it's already been suggested, but...
     
    SkyMuffin likes this.
  2. Ruigi

    Ruigi Will Mod for Digglebucks

    the cannon still is abolsute crap and not worth the skill point.
     
  3. dbaumgart

    dbaumgart Art Director Staff Member

    I could scale its damage by Caddishness. .. yeah, that seems right.
     
  4. Cryder

    Cryder Member

    So does this mean the pirate skill tree will soon be useful in some way?
     
  5. J-Factor

    J-Factor Member

    Plunder giving gems and :counter: overriding :crit: have already made Piracy useful.

    (Or at least, the first two levels. Never bother going farther than that).
     
  6. Cryder

    Cryder Member

    I meant the entire thing by the way.
     
  7. Tycho

    Tycho Member

    2 useful ranks in a skill tree with 5 does not a solid skill tree make.
     
  8. Ruigi

    Ruigi Will Mod for Digglebucks

    maybe they should pull a berserker and put swashbucking at the very end.
     
  9. Tycho

    Tycho Member

    Swashbuckling (even with the cooldown) is almost good enough to be capstone IMO. I would trade some of the :counter: for a decreased cooldown or longer duration, either or.
     
  10. dbaumgart

    dbaumgart Art Director Staff Member

    Next patch features a greatly improved Broadside - I think you guys will find it Fun.
     
  11. Tycho

    Tycho Member

    Awesome, I can't w-

    [​IMG]
     
    Null, Essence, r_b_bergstrom and 4 others like this.
  12. Cryder

    Cryder Member

    IMO piracy could even have use of a sixth skill.

    It'd have to be pretty darned good too.
     
  13. Daynab

    Daynab Community Moderator Staff Member

    Shit just got real
     
  14. mining

    mining Member

    I personally go into the XML and take 25 points off of swashbuckling and add 5 points of counter to each level - and it feels decent, because you get the same counter in the end, but a much higher effective uptime and incentive to go deep.
     
  15. Ruigi

    Ruigi Will Mod for Digglebucks

    that's too powerful.

    Oh David. I had an idea for doing a new broadside. I'd be happy to draw up the xml and show you in a pm.
     
  16. mining

    mining Member

    I know, and yet it still feels balanced because the rest of the tree sucks enough to make it feel ok. Its probably objectively too strong, but a finesse melee build (i.e. rogue melee) is rough enough that I don't feel too strong with it - haven't beaten the game with it or anything, heh.
     
  17. Mr_Strange

    Mr_Strange Member

    I think the first two levels are great. People don't like Mists of the Corsair? I think it's totally excellent - almost on par with Ninja Vanish, but has utility beyond that since it buffs Dodge a huge amount even if you keep attacking.

    I'm also very fond of the Black Mark - debuff skills are pretty weak in this game, but the Black Mark is actually worth using. Ok, it's not amazing still, but it's worlds better than any other debuff effect we have.

    Broadside is, I admit, not for everyone. But I love hoarding cannonballs to throw with my Strongest On In The World builds. I get way more use out of it than, say, Five-Finger Discount.
     
    klaymen_sk likes this.