Do which of the following two applies: -Make the effects on monster hit not trigger if dodged or countered -Fix the bug where monsters are still proccing hit effects when dodged or countered
Yes, this. So much this. It will make Hungry diggles a lot less annoying. And hey, if you stop making them annoying, I won't complain about it, and make people bang their head against their table going, "Oh, god, David, why won't you just stop?!?!" I can understand the old programmers adage that "Find a bug in the code, take it out, recompile the code, 99 bugs in the code." But um, it's really annoying. Thankfully, it never seemed to work on Kleptos for me, or the magick golems.