FORUM ARCHIVED

Please make hit effects not trigger on dodge/counter

Discussion in 'Suggestions' started by Null, Apr 5, 2012.

  1. Null

    Null Will Mod for Digglebucks

    Do which of the following two applies:
    -Make the effects on monster hit not trigger if dodged or countered
    -Fix the bug where monsters are still proccing hit effects when dodged or countered
     
  2. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

  3. J-Factor

    J-Factor Member

    And player-hit effects (e.g. Blinding Flash from Radiant Aura) proccing when the player dodges.
     
  4. DavidB1111

    DavidB1111 Member

    Yes, this. So much this. It will make Hungry diggles a lot less annoying. And hey, if you stop making them annoying, I won't complain about it, and make people bang their head against their table going, "Oh, god, David, why won't you just stop?!?!" :)
    I can understand the old programmers adage that "Find a bug in the code, take it out, recompile the code, 99 bugs in the code." :)
    But um, it's really annoying.
    Thankfully, it never seemed to work on Kleptos for me, or the magick golems.