I'd like to gather some data again (particularly on overseer acquisition rates) so if you all could post me a few consoles it'd be awesome! (Important note: Consoles are generated for single play sessions and are overwritten whenever you launch the game again. Ideally I want consoles that cover a long period of uninterrupted play - if you load a save file and play it for 10 mins, all I get is that 10 minute window; the save file doesn't write any data into the console.)
Ah good, I was about to start posting about overseer gaining mechanics. Then I remembered since ver48-B doesn't have the nice day counter, I'd have to save and load or something to find out which day I gained overseers. I suppose it would be doable to stitch together a bunch of consoles if you make copies of each one, hmm didn't think of that. ----- One question though, if a job produces multiple output (eg: 2 Lacquered Planks) I assume each unit counts as production of that tier? Lacquered Planks are ridiculously good, as Tier 3 items (other T3s, Iron Ovens, Iron Smelting Crucibles)
Yeah, it's +tier for each item outputted. Which, now that I think about it, is probably skewing overseer gain in some cases. Part of me just wants to switch overseer gain over to trade values, since those are technically a way more accurate representation of production investment.
Well since 48C is here and we're starting new colonies, I guess it's time. Will a series of console files for successive game sessions also work?
How much colony progression/immigration gain/gameday elapse you ideally looking for at a minimum? 1 in-game week of play and above? Or more than that as a minimum? Purely about trade value would make it a bit straight forward to just rig from a player standpoint wouldn't it?
It depends. Right now (well, 48B), the way tiers work make spamming glass panes and glass bottles stupidly effective. To a lesser extent, the lacquered planks were also amazing production. Obviously the nuclear option is to assign every item a trade value and a production value (which can be finer than the current tier system). Note that as far as I can tell, you can only figure out what your production is by reading the overseer immigration code to see the formula and then checking the commodities to find the tiers. (And it's no where listed that food doesn't count, food has tiers too). The trade value is already integrated into the system (somewhat, you can't see the value of stacks, though if you can designate as a trade good you can see it)
A series of consecutive consoles. And my last save game. But perhaps more usefully, a log of when I got my overseers, at a glance. Overseer #07: Day 02, Noon Overseer #08, Day 02, Late Night Overseer #09: Day 03, ??? Overseer #10: Day 04, Early Night Overseer #11: Day 06, Sunrise Overseer #12: Day 08, Evening Overseer #13: Day 09, Early Night Overseer #14: Day 12, Noon Overseer #15: Day 12, Late Night Overseer #16: Day 14, Morning Overseer #17: Day 15, Tea Time Overseer #18: Day 16, Dusk Overseer #19: Day 17, Late Night Overseer #20: Day 18, Evening Overseer #21: Day 21, Sunrise Overseer #22: Day 24, Morning Overseer #23: Day 25, Tea Time Overseer #24: Day 29, Morning Built this Ziggurat, a large 13x13 Middle-Class House. It is supposed to hold 32 beds but sadly I only have 6/32 Practical Beds ready to put in it at the moment... but if you get to sleep there it's Wonderful (same as my 9 cot bunkhouse)... well it is full now I'm pretty sure this one guy was hammering it for... from day, 13 evening to day 15 morning? Well whatever, he was really tired afterwards.
Out of curiosity, is what you're pulling from these the following? Hmm, it only has day and not time of day, does this fire only once a day or something? A version 49 save & console. Log of overseers: #07: Day 02, Noon #08: Day 02, Late Night #09: Day 04, Morning #10: Day 04, Early Night #11: Day 06, Sunrise #12: Day 06, Dusk #13: Day 07, Noon #14: Day 07, Late Night #15: Day 08, Evening #16: Day 11, Dusk #17: Day 13, Evening #18: Day 16, Dusk (then had an emergency so production stopped for a bit) #19: Day 20, Tea Time #20: Day 21, Dusk #21: Day 23, Evening #22: Day 24, Early Night #23: Day 29, Early Night (took a "break" from producing on purpose) #24: Day 31, Dusk #25: Day 33, Evening #26: Day 36, Morning (an overseer had died so....)
For: Version 48-B #07, Day 02, Late Night #08, Day 03, Evening #09, Day 04, Early Night #10, Day 05, Tea Time #11, Day 06, Sunrise #12, Day 07, Noon #13, Day 09, Early Night #14, Day 10, Tea Time #15, Day 11, Dusk #16, Day 13, Evening #17, Day 16, Dusk #18, Day 18, Evening
V. 49B Regarding this... You want console files from long sessions? But how can we post really long session consoles here? I've experienced console files much larger than the max size uploaded here. For instance I had a really long and good game that ended unfortunately with a crash. That console file ended up at 216MB and that is way to big to upload here unfortunately
if you zip them, it generally reduces the size by around 3/4 or more. If that's still not enough, hmm. Maybe I can ask derek to up the max upload size? haha
Wow.... I forgot how effective zipping pure text files were... got it down to 11 MB when I manually chose the best compression rate Have you already upped the limit? I can't seem to recall ever being able to post such a big file before. Anyway... if you are still interested in it... ta-daaaaaa... here you go :-D (along with assorted files in case they are of use to you)
Is running the code that generates the Analytics computationally intensive? If not is there a way to make it fire every minute (1shift) instead of 8 minutes (1 day)? EDIT: Found it and learned how the events timers work. Poisson arrival process? Does it really check every tick (1/10 seconds) I wonder.