i dont know if its possible or not, because i'm not that good in programation and i dont know this code language, but im wondering if its possible make a multiplayer pvp mod for DoD. Imagine a mod that allows you to play in 1vs1 pvp against your friends or in a 2 vs 2 arena with teams and all the stuff, it would be so much awesome Also in this mod, before you enter in the arena you can buy all the items you want from a store and you should start at high lvl so you can improve your skills.. please tell me if its possible and sorry for my bad english, im from portugal xD
I believe this would not be possible without making massive changes to the game's engine. It's coded as a single player dungeon crawl. These kinds of changes would likely require a complete overhaul. Even if we could simply mod it to happen, I don't think a turn based dungeon crawl would translate well into a multiplayer arena.
I have a far fetched idea to play with people on the same computer. 1.But make a summon spell(have it summon an object blocker, I don't think it would work with a monster). 2.Then make four directional teleport spells that cast on target to move it's position north,south,east or west. 3. For health and magic management I would probably have buffs on the player that keep track of the summond objects health/mana(two separate buffs activated with the initial summon) 4. Similar with teleport but make them deal damage in specific direction instead(obviously the spell would determine what type and amount of damage is dealt) I'm sure there are other spells you could "give" the object if you wanted also. This works because things are turn based as it is. Dont give the spells any mana cost to the player and there should not be any issues.(You could even make 2 seperate summon abilities(if objects) with seperate buffs to battle with, instead of the player)
You could use mana as buff stacks. The monster gets a spell that every so often regens one mana by adding a buff (or doesn't). These buffs give absolutely nothing. When you cast a spell it removes the mana buffs and gives negative mana buffs (just a bit here). Then if the target has any mana buffs remaining it casts the spell, otherwise it converts a number of negative mana buffs then adds mana buffs. If the target has no mana buffs than he is also silenced to prevent from trying to cast spells. Or you could just have it go into the negatives and silence until they can reach positives which wouldn't be perfect but would be much smoother. It would need to be a hostile creature to cast spells, and additionally nothing currently can teleport something else outside of displacing it or knocking it back. Perhaps there's a way with room scripting though.