Ok, this is really weird. I am making a More Difficult Monster mod, and I basically copy the base monster, change its name, and change the stats. The problem I just found, is that even if I decide to change its stats back to the exact same ones as the base monster, my new monster is alot more powerful. So, is there anything causing the monster to be more powerful simply by changing its name? Example: Original Gnome Stats: Code: <monster name="Gnome" level="0" tiny="1" splat="ichor" taxa="Demon"> <stats numRog="1" numWiz="2" xpValue="5" /> <damage crushing="1" /> <!-- pointless fake attack --> <ai aggressiveness="3" span="12" /> <sight cone="90" modifier="1.6" /> <spell name="Lesser Targeted Mana Drain" /> <spell name="Monster Blink"/> <spell name="Easy Target Curse" /> New Gnome in my mod with different name, same stats: Code: <monster name="Happy Little Gnome (Uber)" level="0" tiny="1" splat="ichor" taxa="Demon"> <stats numRog="1" numWiz="2" xpValue="5" /> <damage crushing="1" /> <!-- pointless fake attack --> <ai aggressiveness="3" span="12" /> <sight cone="90" modifier="1.6" /> <spell name="Lesser Targeted Mana Drain" /> <spell name="Monster Blink"/> <spell name="Easy Target Curse" /> Same stats as you can see, yet the Happy Gnome is virtually unkillable, and does slashing, piercing and voltaic damage for some reason. He even hit me for 26 slashing a few times on level 1. The normal gnome is a pushover. What the heck is going on here?
You didn't close the monster before it (or this gnome in question) with </monster> so it and all ones after it are inheriting the stats preceding them.
Good idea, fast look I didnt see it, but seems right since all my new monsters are doing an added 5 voltaic damage.
XML Parsing Error: mismatched tag. Expected: </monster>. Location: http://www.w3schools.com/xml/xml_validator.asp Line Number 3082, Column 3: </monDB> Good call. Now to find the offending monster.