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Question about "magicmapping": Is it a myth?

Discussion in 'Modding' started by nivomi, Jul 10, 2012.

  1. nivomi

    nivomi Member

    On the Dredmod wiki's page for Spell Effects, it lists "magicmapping" as a possible type attribute for an effect. However, when I actually put this into practice, the XML validator pops out the following:
    Which resource is correct?

    Something that's just occurred to me is that I could also be using it improperly (Should it be targeted towards self?), so here's a code snippet:
    Code:
    <spell name="GenericMappingSpell" type="self" icon="sprites/testmod/testicon.png">
        <effect type="magicmapping"/>
    </spell>
     
  2. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    magicmap isn't used by any core spell, so we not only don't really know what it does, but the validator, being built off the game's XML files, won't recognize it as a valid attribute. You can give it a shot anyway: it might still work, just like how .xml animations work for trap wall mounting structures but the validator doesn't recognize it as a valid image.
     
    nivomi likes this.
  3. nivomi

    nivomi Member

    Alright, I'll do some testing and try to gleam some information from it. If I learn anything interesting, I'll put it up on the wiki. Thanks for the help!
     
  4. Null

    Null Will Mod for Digglebucks

    We know what it does. It reveals the entirety of the map, at least the room layouts. There's even an icon that probably went with a spell using it, in skills/spells there's one with an entire dungeon illuminated.