I'm just posting ideas that I think would be interesting to see in the future of Clockwork Empires. -Colonists dying a violent death have a chance of spawning a ghost or poltergeist which haunts location -Corpses left unburied may attract scavenging creatures or have a chance of returning as a vampire,revenant, or strigoi -Colonists attacked by rabid animal have a chance of becoming rabid -Colonists attacked by an animals like wolves, bears, or boars and survive have a chance of contracting lycanthropy and become a werebeast at night -Large graveyards may attract corpse eating ghouls and grave robbers -Grave robbers may sell corpses to cults for use in rituals or as zombie servants -Grave robbers may sell corpses to doctors who use them in research which enhance their medical skills -Doctors who go insane may turn corpses into Frankenstein like Homunculi -Scientists may study hybridization and try to splice animals together as Chimeras to use as food or beast labor; Chimeras may go on rampage -Hybrid Scientists who go insane may try to experiment on colonists to create Beastmen -Engineers working with gears who go insane may try to replace colonists with clockwork automatons -Colonists may acquire ouija boards, perform seances, and attempt to contact the dead; chance of possession may occur -Colonists in contact with friendly savages may start practicing shamanism or voodoo -Raw sewage and garbage may attract plague rats or ratmen -Job: RatCatcher- hunts and traps vermin