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Referencing achievements?

Discussion in 'Modding' started by Arqane, Aug 31, 2012.

  1. Arqane

    Arqane Member

    Now that achievements are kept track of in-game as well, is there any way to reference them in modding?

    Ideally I'd like to spawn items for each achievement at the start of the game. Preferably in the pocket dimension, though I could give it to a specific class on creation (but there's LOTS of achievements, and that could really clutter the inventory).
     
    Essence likes this.
  2. Essence

    Essence Will Mod for Digglebucks

    Uhh...wha? Did the OP get edited, or was that really just a completely random diatribe on cheating that came from nowhere?
     
  3. Arqane

    Arqane Member

    I'm not looking to add them, just reference them. If someone completed X achievement, they get Y prize for it. That was a bit ambiguous in my first post. It would also be useful for in-game trophies/decorations. If someone completed the Dagger skill tree, for example, you could spawn a commemorative statue, or spawn a usable dagger.

    I was planning on tying it to a much higher difficulty level that you'd generally have to build up to by completing the achievements, which would supply you with enough items to get by.

    EDIT: Got a bit ninja'd. I'm pretty sure he assumed that I meant spawning items that you can pick up that would grant the achievements. Never thought it'd be taken that way, but I can see it.

    Ultimately for my mod, I'd like to spawn items for each achievement completed (with some of the more difficult ones giving more/better items). Then I was going to add in crafts/encrusts to combine those items, many of which would be duplicates, into more powerful items. Such as a recipe that combines the +1 :smithing:/:tinkerer:/:wand_burn:/:alchemy: items from completing each crafting tree into a single item, with boosts eventually giving +5 potential. And finally add a class that would grant those recipes with 100% chance. Obviously with all the achievements accomplished, you end up with uber-powerful items, but that's what the uber-difficult level would be for.
     
  4. Syphonix

    Syphonix Member

    Yes, I was under the impression that you were intending to reference the achievements with the purpose of gaining them through these items. I apologize. That said, my post was not an attack on Arqane personally. Rather, I was offering a viewpoint. To refer to it as a diatribe is a tad overkill. Again, if it appeared as such, I apologize. To help rectify, I will delete my post.
     
  5. Arqane

    Arqane Member

    It was no problem. You even got a thumbs up, which means someone else was probably thinking along the same lines as you. And that means I needed to clarify what I posted.
     
  6. Essence

    Essence Will Mod for Digglebucks

    Deleting posts is almost never a good idea. It's almost always better to allow future readers to see the misunderstanding and see it get resolved than to have glitches and jumps in a thread that make less sense later on. That said, sorry for the misunderstanding. :oops:
     
    Kazeto likes this.
  7. Arqane

    Arqane Member

    Anyway, back to the original question. It would be quite easy to program in a check for the achievements, since the DB is already there. But does anyone know if there's a tag in the xml that allows it already?
     
  8. Kazeto

    Kazeto Member

    None that modders could use, at the very least.