I noticed that while I was testing a room which removed and created objects, I got the message of duplicate id in the console. And so I noticed that it keeps track of objects which are completely removed. So yes I'm assuming something isn't properly destructed here. That is all. Another thing, can you let the game save objects in the abyss of negative coordinates (ie be able to move an object to (-1000, -1000) which can be done, but make it able to be saved as being there)? It would make it possible to keep flags that aren't anywhere.